
Every time my Viking hero Eivor dies Assassin’s Creed Valhalla, gets drunk back to life. This is a known bug that seems like developers are ready to fix, but when I tried to put up with it last night, I somehow made it worse. Although, in this case, “worse” also means “better”. And now I’m in conflict over whether I want this to be resolved.
The problem is initially explained below Valhalla a couple of weeks ago. I would upload the saved file to my Xbox and see a upload screen. Then a part of ninth-century England would appear, along with Eivor, which would oscillate. The graphics would blur and then be refined. Then Eivor would hesitate a little longer.
It was strange, but tolerable. The drunken effect fades quickly. In addition, game designers at Ubisoft had indicated this Valhallaofficial support page that this was an unwanted side effect of Valhalla’s new Yuletide celebration, a party that Ubisoft added to the game’s central Viking settlement in mid-December.
“Has the drunk state effect been applied during and after loading the screen?
Workaround: Meditating or sleeping in bed should eliminate the state effect. (or you can just do it …) ”
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The celebration adds a large tree, a horde of partygoers, an archery challenge and an option for the drunken fight. Somehow, all of this drinking-based game code was wiped out, but, I imagined, it would be resolved when the celebration ends on January 7th. Or so I hope.
This perpetual light drunkenness seemed, if not good, at least an interesting ephemeral annoyance, resembling a passing storm. It’s also an example of the kind of bug that can become more common as there are more and more games on an update schedule: seasonal malfunction.
And here was where I was last night, having written a draft of this post in anticipation of sharing it with Kotaku to readers a funny and harmless mistake. I had planned to publish the article in the morning and it would be like that.
But last night, after finishing work and putting the kids to bed, I loaded up Valhalla make a backup. I decided to explore the Hamtunscire region, which suits 340 power level players. My Eivor was only 170 years old, but I thought it would be interesting to explore it.
On the outskirts, I found an enemy camp to attack and spent half an hour trying to overthrow it. In fact, the enemies were much braver than my usual opponents. They killed me a lot. Eivor continued to get drunk temporarily, but eventually cleared the base. During the process, I fired all the arrows and did not put them back. (This will be important).
I ventured further into Hamtunscire and spotted a marker for a side mission. It implied that Eivor was having a drink, except that the drink was poisoned, and I suddenly got the most severe drunken effect I had seen in the game. My screen did not blur. It was put in black and white. When this happened, an enemy attacked. It was too high for me, but I threw my bow and aimed at a weak spot, except … no arrows.
I ran. The black and white poisonous drunk effect persisted. I kept running. The normal drunk effect would have already faded. That’s not it. I jumped on my horse, galloped towards the town of Wincestre. The effect finally ended. Blur stopped. The colors came back.
I approached some of Wincestre’s guards. They didn’t like the face and they killed me.
Eivor came back to life, but he wasn’t just drunk. It was — or not! – drunk with poison. Everything was black and white and hesitant.
That wasn’t so much fun. And it didn’t fade. At least, not fast enough.
I had read that sleeping makes the usual drunken state disappear, so I teleported Eivor to his establishment and put her to sleep. She woke up sober, the colors restored.
I quickly returned to Wincestre, told myself to play carefully, and went up to a tall building to inspect the city.
Then I jumped hoping to land in a barn, but I misjudged and died.
Eivor came back to life at the top of the tall building and, you guessed it, she was drunk with poison again.
It was annoying, but I had an idea. Perhaps the game reminded me of my most recent state of intoxication. Maybe if I got drunk (without poison), I could at least come back to life hesitantly, but without the world being bleached with color. But it didn’t work. He continued to rise from subsequent deaths in a state of poison intoxication.
He could continue to travel quickly to the settlement to look for some shuteye after each death, but that would be too cumbersome. Could I try to die less? You probably should have left the game in such a treacherous region, but what’s so funny about it? No, I needed to find a way to heal myself quickly from being intoxicated with poison while stubbornly doing more missions for which I was not prepared.
I made Eivor meditate. But that didn’t work.
Then I agreed to hear a man talk about Jesus. This worked!
While doing all this, I noticed something unexpected. Whenever he was drunk with poison, Valhalla he attained an austere beauty. The game looks great overall, but removing the colors allows your light to more clearly define your protagonist and the landscapes around you.
I started taking more screenshots.
I take many screenshots of Valhalla, and usually do so using the game’s photo mode. I like to use this game tool to pause the action, rethink a scene, maybe zoom in or out, although I would never have used any of the filters, which include a black and white one. Instead, I just ran with everyone in the game in this poisoned black and white state drunk and then paused to enter photo mode. When I was lining up one of my plans, I discovered how the magicians who made the game did this black and white trick.
The poison drunk effect was an illusion. After all, the game world had not turned black and white. The developers had just placed a filter between my character and the camera. And with the photography mode, I could see exactly how they had taken that rabbit out of the hat.
Amazing!
I could have fun with that. This filter could star in my screenshots.
I could also make some interesting and interesting GIFs:
Suddenly, I was having too much fun. I realized I would miss this. It would not fail to make the game falter, but it would fail to see it through this filter. I would miss playing with an unexpected visual trick and would miss the feeling of having transgressed the game code and found something beautiful in a bug.
However, he would like Eivor to come back to life without everyone being blurred. So, use this patch.