AGDQ programming includes Hades Speeds and Super Mario Bros.

Fantastic fast-paced games are always a great time of year. This year, of course, is a little sadder than usual, because the AGDQ base – a crowd of fans shouting support behind speed racers – will not be possible, thanks to this pandemic in the around. Still, the fundraising flow for charities continues, and it’s a tight schedule as always.

This year’s AGDQ kicked off on Sunday, January 3 with a race of less than 45 minutes The edge of the mirror, and only improved from there, with speedruns on the SNES, N64 and Game Boy Advance.

Today (Monday, January 4) the training has included so far Pikmin 2, Yooka-Laylee, i Startropics on the NES, with the AGDQ custom Sonic piece that take place at the time of writing (you have to go fast).

They stand out in the coming days Hades, which will be played on Tuesday, January 5 in just over an hour (don’t tune in if you don’t want spoilers, obviously), a one-hour, forty-second run Skyward Sword Wednesday, a series of the unappreciated CD-and-Zelda game, Gamelon’s wand, Thursday and, for the first (and probably last) time at a GDQ event, Super Mario Bros. 35, which appears to be equipped with four different speed racers.

There are also a couple of versions of TASBot, including the Game Boy version Link awakening, which is always worth seeing. TASBot, short for “Tool-Assisted Speedrun Robot,” is a clever little theme that observes a lot of a game’s speeds and then uses these inputs to create the best top speed human hands could ever achieve. Watch the video below to see TASBot fly over Celeste:

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