Ghosts’ n Goblins Resurrection has four difficulties and here are the differences

The easiest mode has on-site recoveries

Coinciding with a general trailer about the game Ghosts’ n Goblins Resurrection, Capcom shared a quick breakdown of the difference in difficulty settings. Knowledge is power (but I will still die a ton). There are four options: legend, knight, squire, and page, and none of them seem especially kind.

This is what to expect, going from the highest difficulty to the most forgiving:

  • Legend mode: Your armor can only receive one hit and there are more enemies on the screen.
  • Knight mode: you can get one more time.
  • Shield mode: you can receive once more and there are fewer enemies.
  • Page mode: You can revive yourself “instantly”.

Capcom also confirmed this if it clarifies Ghosts’ n Goblins Resurrection in Legend, Knight or Squire, you’ll be able to play it and tackle tougher Shadow versions of each stage – the classic “second loop”. It seems like a fair commitment for people who want to go all the way and feel rewarded enough.

The end of the trailer shows noticeably faster images of Arthur overcoming a jumping head. Apparently, there are “more surprises in store” for this game, and this clip is one of them.

I’m curious to see the list of How long to beat Resurrection.

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