Ubisoft released an update for Immortals Fenyx Rising today, solving known problems, adding key stability improvements and … blah, blah, blah. Forget about all this! The game is (finally!) receiving loads
Today 1.1.1 patch cook an equipment loading function directly Fenyx RisingInventory screen, which allows players to organize up to three loads. After the upgrade, you should see three nodes on the left side of the inventory. Think of them as three separate inventory pages. Click on one; assign weapons and armor as you see fit. Each “page” will remember any equipment you have equipped and the cosmetic modifications you have applied. Simple as that.
Of all the functions Immortals it could have used, from a deeper set of moves to a fast travel network that isn’t as uselessly separated as the Washington, DC subway, customizable loads ranked at the top of the list. Suppose you really felt Athena’s Dash move. You’d like to wear the Wisdom Piercing Helmet, which increases its damage and provides you with extra resistance that will allow you to use it over and over again. You may want to pair it with armor (e.g., Brood of Typhon’s armor) and weapons (defiant sword) that also earn you have more resistance. But if you’re facing a boss, focusing on one move isn’t exactly a brilliant idea. You would probably want to use equipment that will increase or restore your health. Being able to switch between these things on the go, without having to check all the equipment every time, is a gift from Olympic God.
In fact, customizable loads should be necessary for open world games from the drawing board – the kind of item on a checklist that lives next to enemy outposts, scalable views, and that decision. industry standard design where you put question marks everywhere. a map that looks interesting but never really ends up being anything out of the ordinary.
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Take it Ghost of Tsushima, for example. The open world action game, with a samurai theme, launched last July, which showered the players with, according to my calculations, basic gear equipment. Mechanically, Ghost of Tsushima it was almost perfect, though a load function has been greatly lost to organize all those katanas, bows, charms and, most importantly, armor dyes you would gain. Here, a October update surprise, developer Sucker Punch fixed the loads on the game. (This same update saw the “free” introduction of Ghost‘s irresistibly convincing cooperative mode, Legends.)
Today Immortals the patch also extended haptic feedback for the PlayStation 5’s DualSense controller and raised the prerequisite to unlock Nightmare difficulty. You no longer have to overcome the game to activate it. But both are small potatoes compared to these bespoke loads. Okay, Ubisoft: do it Assassin’s Creed Valhalla Next.