New unreal engine: do you want to create realistic digital humans?

The more realistic the computer characters are, the more similar the creepy one will be.

Epic’s upcoming Unreal Engine allows game developers to create and customize realistic human character models using software called MetaHuman Creator, which allows developers to fine-tune facial features, skin tone, and build from types of default body, clothes, hair and even teeth.

Some may find the preview of MetaHuman Creator creepy, but still worth the curiosity of the resemblance to real people.

The new Unreal engine allows you to create realistic digital humans

Unreal’s Sneak Peek video doesn’t look like another game called “Sims 4” and allows players to customize specific dots on a digital face, manipulate cheekbones or lips, or change the shape of their nose.

You can raise or release your eyebrows and alter the shape of your jaw and the height of your ears. Makeup is there for a reason and even the length of the lashes is variable. The program also includes a slider to manipulate the size and depth of facial wrinkles.

While many of these features are also available in “Sims 4”, Unreal Engine breaks its doppelgänger by enabling cloud-based storage, which means you can create realistic virtual humans directly in your browser, without the need for standalone software (such as a game disc or a top-notch computer processor).

Unreal Engine’s new character design sinks into the strange strike

Once you’re done, you can export your creation and download it directly to the Unreal Engine desktop app and watch it look conscious. This is because realistic creations are ready to animate and work with motion capture in movies, games, and a handful of other visual aids.

And you don’t need to be a game developer to understand how much time you can save.

This new technology is so good at emulating human facial movements that it almost slides into the strange valley: a perceptual phenomenon in which humanoid robots or computer-generated faces look almost identical to the reality that sits at the apex of humans. deep by experience.

The next decade could change the nature of face-based identification

If it seems like your ideal night, Unreal Engine has prepared two examples of characters fully prepared for future MetaHuman Creator users. The fully loaded program is still in development, but should be out later this year.

The latest leaps in AI and deep learning technology are to blame for this new realistic face modeling software, but AI also leads to better animation of whole body movement, so subtle that a person’s lips character can utter a sentence as compelling as it is real. -human life.

Grouped by a recent graphic breakthrough, which allows developers to create CGI skins (and pores), you wouldn’t be wrong in thinking that deep counterfeits over the next decade could change the nature of face-based identification for preserves.

.Source