How to bravely defeat the brutal boss battles of Default 2

before a bravely default 2-head fight

Screenshot: Square Enix

Default bold 2, the new Nintendo Switch game about see the numbers go up, is not easy. Head fights in particular are guaranteed to mess up the day. If you’ve been playing the game since it was released last week, you’ve probably found yourself banging your head against a wall on more than one occasion.

Yes, inside Default bold 2, there is a huge chasm between cannon fodder and the big bad guys. You may find yourself walking upstairs, cutting goblins into pieces, just to hit the head of the dungeon and find yourself clean in one or two shifts. Here’s how to make sure this doesn’t happen. Probably. May be. With luck.

Learn to recognize when you are ready (or not).

Kotaku‘s tips for Default bold 2 he mentions this, but it’s worth talking about again: you can tell if he’s ready or not to face the head of a dungeon by paying attention to the base enemies. As you traverse each dungeon, if you are around the same level as the standard enemies, they will run towards you and could even run you for your money. If you have overcome them, they will run away from you, that is, you are probably at a level high enough to take on the boss. For each dungeon, grind until you reach this point.

Examine and reload.

You’ll get a savings spot before most boss fights. (There is a remarkably frustrating exception before the battle against Chief Halcyonia in Chapter 4.) Use it, obviously, and then start each fight by covering your head, which you can do with a magnifying glass or by the ability to examine d ‘a freelancer. Check your weaknesses and then go out, reload, and reassign your team’s jobs and team accordingly.

If they are weak with the magic of the air or the earth, assign someone as a red magician. Fire, water or electricity? Black magician. See if they are weak for axes, swords, or spears, and equip your Vanguard (you have a Vanguard, right?) With the weapon that works best.

Really enterprising players could come out of it a few rounds to understand what types of elemental attacks could be absorbed, as the battle information won’t tell you. You might even stay to see what moves a counter can trigger (and what those counters could do, whether they’re direct attacks or something more insidious, like a Stop debuff). The point is, do a quick test on each boss. Then throw in the towel and set things up again.

Make sure you have a healer.

If you’ve ever played a turn-based role-playing game, you know, but it’s crucial Default bold 2: Make sure you have a healer at your party. Since a white magician can heal several party members at once, it is a safe bet. But don’t sleep with the red wizard, who can also provoke magic attacks based on stone and air during those rare twists in which you’re full of health.

When you get it, Spiritmaster is arguably the most essential class for hard-fought boss battles. At level 6, you will gain Reraise ability, which will allow you to preventively revive your allies. When, if not, no party member is eliminated, he will return instantly with 300 CV. For bosses with moves that can take the whole team out in one go, Reraise is usually the one that will save your skin.

Support by default.

It’s easy to fall into a routine while grinding. While the game’s Brave / Default system offers an innovative hook for an old genre, once you figure out the enemies of a dungeon, you can comfortably return to traditional turn-based combat by typing Brave to draw cannon fodder in one go. turn. No matter how buff you are, this strategy will not work against you Default bold 2heads.

Unlike normal battles, you should start all fights by predetermining all your characters, accumulating at least one TA. Throughout the struggle, you must strive to keep your BP above zero. The last thing you want is for your TA to decrease in the negative, which will allow your head to attack you several times before doing anything. And if you see your enemy’s BP stack up to 2 or 3, which you can detect when you take the information out of battle, you already know that there is a wave of attacks. Be sure to set up your entire party by default.

Take out the mates first.

Yes. The oldest trick in the book applies Default bold 2.


These tips should help you fight the toughest fights in the game. But there are a few that will help you earn your money, regardless of the level of best practice. Here’s how to manage them.

spoiler warning

Spoilers follow the identities of some Default bold 2 antagonists.

Bernard (Chapter 1)

Home, fuck Bernard. The first fights against skippers aren’t exactly strolled through the park, but you can control them. I believe in you. This first fight against Bernard, however, is where things become real.

bernard by default brave 2

That will do it!
Screenshot: Square Enix / Kotaku

It is weak to lightning, so if you level up a black wizard to level 8, you can use the Thundara spell. (Extra points if you’ve completed the job and unlocked Thundaga.) Make sure you have plenty of Ethers at your disposal. Your escape also occurs through the roof, so don’t make four moves in a row, as otherwise you may lose some of them and cause less damage than you expected.

You will get the job of Thief for overcoming this idiot.

Galahad (Chapter 2)

Home, photo Galahad. Don’t stress too much the first time you face it. Default bold 2 it kicks off this annoying trick where you think you’re in a long-distance struggle, but really, it was just a narrative interlude that ended after a round or two.

The second time you face Galahad, though, is another story. He will be accompanied by three demons. You will have to defeat all three in order for the fight to end, but first put yourself in the hold of the baton as it will cast healing spells. Using a Bard to put Galahad to sleep can help. The movement of a pressure point from a monk (unlocked at job level 11) is particularly useful for this fight, as it can evade the defensive impulse that Galahad gets from Defaulting.

You will get the job of Shieldmaster for overcoming this idiot.

Bishop Helio and Gladys (Chapter 3)

Man, fuck Bishop Helio and Gladys. You should first take out Helio and not just for him to lead a murderous cult disguised as charity. In terms of strategy, she has less HP than Gladys. In addition, madly, he launches a lot of movements that keep his health afloat. Aim your BP at 3 for all party members, then Valde three times and drop the good bishop. A monk with pressure point ability or a thief with Godspeed Strike ability (or both) can eliminate a lot of damage in a single turn.

bishop helio and gladys with default courage 2

Bishop Helio (left) and Gladys (slightly less left) are the worst and have no clever insults either.
Screenshot: Square Enix / Kotaku

The main thing to keep in mind with Gladys is her counter. Throughout the battle, you will go into various positions, one of which (the fluid position) allows you to automatically fight all physical attacks. If you set up a party member to shoot four moves in a row, that person is guaranteed almost an excess. It is much safer to reduce your health with one or two attacks at a time, while using the healer to keep everyone on the surface.

You will get the jobs of Spiritmaster and Swordmaster for beating these idiots.

Adam (Chapter 4)

Man, fuck Adam and his stupid beard. In the first part of the fight, it’s not really that bad. It will attack you very stupidly with double-edged movements that cause you the most damage. Just keep healing and you will be fine.

However, during the final phase of the battle, you will start using an attack that can eliminate any member of your party at once, and sometimes use it on all party members at once. Be sure to bring a Spiritmaster in order to cast Reraise on everyone. Freelancer work also helps a lot, as you will have a 50% chance of surviving any attack with at least 1 CV, at which point you will be able to relive all the others. This last phase is a war of attrition, but with a solid defensive line, you will endure it.

You’ll get Hellblade’s job for overcoming this idiot.


The head fights Default bold 2 they’re certainly a glove, but they’re also one of the game’s strongest selling points. They force you to use the Brave / Default combat system. They demand an intelligent understanding of the complicated tasks and equipment of the game. Often, role-playing games allow you to make a back seat, where you just touch the buttons and go through the moves. Whatever it is, the boss fights Default bold 2 backtrack against that. In my opinion, it’s worth the occasional headache.

Oh, and you can hear the melody of the fight against the head. This song commands.

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