
Those still playing Marvel Avengers and the gaming community in general did not react well to last week’s news that developer Crystal Dynamics will be denying the progression of the game level once the PlayStation 5 version is released on the 18th March 2021. The study has confirmed that it will increase the XP needed to increase your position as you go through the back half of the progression system, and many fans think this will increase the task required to experience the final content. of the game. Instead of reversing the decision based on negative feedback, the team has reduced the commitment to continue with the controversial update.
In an official Reddit post made by the developer, Crystal Dynamics is trying to clarify its decision. The developer starts by setting the scenario in which you level up or “scanning” as Crystal Dynamics says, two or three times per mission. “So what’s the problem? It’s fantastic, you might say. The problem we saw and heard was that you would immediately get more skill points than you had time to review, apply for, and get used to before you start your the next mission and win your next levels. We hope you can see the problem here. “
The study explains that while he absolutely wants players to level up all of his superheroes, he once again doesn’t want the process to become overwhelming as he is inundated with skill points prepared for the assignment.
So we smoothed the top-level curves to make it so that you were less likely to “do” it more than once or twice per mission at the top end. There is as much variability in how quickly XP can be gained (level type, mission selection, etc.), but the end result of our setup was added around 3-5 hours to achieve the maximum level in total. This means leveling in a more stable place every 2-4 missions at the upper end. We consider it a way to achieve clearer ding thresholds and more time to participate and enjoy each skill purchase.
Crystal Dynamics then stated that the next patch will make it easier to progress through the first levels and that shooting down more powerful enemies will give you extra XP. We would argue that a level progression system feels more overwhelming at first rather than half doing so. Once you understand the skill tree and what it can offer, that feeling can dissipate pretty quickly.
Role-playing progression systems have always worked as set up once the PS5 version of the Marvel Avengers is released, but Crystal Dynamics ’reasoning doesn’t add up. We don’t know about you guys, but leveling up always feels more overwhelming at first (which will now get even faster) than halfway through. What do you think? Share your thoughts in the comments below.