Ultimatum release deteriorated due to … page sizes?

The “Streamer priority” didn’t help alleviate community frustrations

Like any avid Way of exile The player can now tell you yesterday sucked. We’re used to some first-day server issues, as are all online-only player bases, but Holy Cow was an absolute disaster yesterday. After a very slow queue of players, Way of exile finally let people in just to unplug it five minutes later. May be this would have been more tolerable if it didn’t lead to setbacks either, essentially clearing the last 1-3 minutes of board progress.

I must have reached level 13 about four times before giving up the day. He Way of exile Twitter account acknowledged these problems, but provided little comfort to those who envisioned a solution, even updating themselves late at night (on the east coast of the U.S.) simply to mention that no new information.

Finally, the developers released an official announcement detailing everything to users. While they avoid being too technical, they do a good job explaining their behind-the-scenes movements that caused a lot of problems. At the moment, the servers are working almost fine, and the only real information they’ve mentioned is that other developers are using it. “be careful with the page sizes of the database, “whatever that means!

There has been another problem that exacerbates this: certain streamers had priority to completely skip the queue and jump straight into the game (when it was actually available). These streamers could no play if the servers were open, which he often did, but this injustice certainly bothered many members of the community.

As the ad explained, the developers had paid advertising with some streamers for two hours, so instead of wasting that money and making these streamers only show a dwindling number of queues, Grinding Gear Games decided prioritize these streamers. They too gave it to other streamers who are not part of the marketing campaign. This caused community members to be furious with the streamers (some nonsense) and some streamers really dig into a hole, as seen here.

They apologized for this issue and admitted it as a mistake in their message, although they promised never to do it again. Personally, it has been good for me, as streamers offer a service and I enjoy this service, I can even do it I will see someone plays the game with some form of emotion. Plus, they had the same problems as the others, they just didn’t have to wait, two minutes I had to wait in line. I understand the arguments about some “teams” of players getting an advantage in the economy, but I’m not at the player level to really care about that, though.

The bottom line is that I can now move on to Act 2 and hope to experience very few blockages and setbacks.

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