Super Mario Bros. 2 Japan + Super Mario Bros. 2 USA = Game of my dreams

It is beautiful.

It is beautiful.
Screenshot: It increases

Programmer and digital artist Sammu has recently released an ingenious video showing her work combining the two different versions of Super Mario Bros. 2 in a mega-game with the mechanics of one and the levels of the other. As a fan of both, I desperately want to play it.

The 1986 original Super Mario Bros. 2 was released in Japan as traditional follow-up of the first match with more difficult levels. Fearing it would be too difficult for Western audiences, Nintendo of America suggested that Nintendo develop a different one per in the United States, leading to the release of a completely different document Super Mario Bros. 2 in 1988.

This new version is safe for Americans Super Mario Bros. 2 was based on a game known as Yume Kōjō: Doki Doki Panic in Japan. Interestingly, Doki Doki Panic started as a Mario prototype before adopting the Yume Kōjō license to market a Fuji Television technology exhibition of the same name.

While it was an exit for the franchise at the time, the game was titled Super Mario USA in Japan: introduced the first playable versions of the Princess Peach and Toad series, lift and launch mechanics, and now iconic Mario characters like Shy Guys and Birdo. The original Super Mario Bros. 2 he finally headed west, where he is known as Super Mario Bros .: The Lost Levels—As part of the 1993 Super Nintendo compilation Super Mario All-Stars.

That’s all to say that Sammu’s work combining the two is both completely genius and obvious in a “why no one has ever done this” way. The project, he explained, was born out of a personal remake of the project Super Mario Bros. 2 levels in GameMaker. From Nintendo propensity to threaten independent creators, however, has Sammu uncertain he will never publish the mash-up for public consumption, a completely understandable decision.

In any case, he deserves a lot of congratulations here. A really amazing job, Sammu!

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