Bungie announces another tall woman in Destiny 2

The imposing figure of Hive Witch Savathun enters a large mass of water, while light shines from the right side of the frame.

“Man, I didn’t realize it was what looked like lmao. good for her ”-Patricia Hernandez, Kotaku EIC

Today, Bungie proudly joins the ranks of Capcom, FromSoftware and other great women lovers from all over. He close Destiny 2 expansion stars the Hive Witch Savathun, a bad character from the part of knowledge I really know (ask me anything about the logic of the sword), and Bungie hasn’t wasted time publicly posting his height (21 feet, much more of the double of the year) previous funny obsession Lady Dimitrescu) on Twitter dot com. If you’re wondering why, tell me.

Tall women! Have you heard of this? No? Well they tell me. They are like normal women, but much older! And they play an important social role: to let weird women and straight men relate their mutual love for these gangly girls, until inevitably some guy takes it too far and then everyone feels weird.

Massive maidens are by no means something new in fiction or video games. Growing women have existed since the birth of the funny ones. However, over the last year we have seen an exponential increase in Ll / Mvgr (Lofty lasses for greater video game release). Before, we take out one a year, at most! And often, if it was more than one, it was several lines open to the same game. But with the advent of Twitter and the new ability of people to speak out publicly with whom or what they want to sleep with at any given time, the cookie-loving gargantuan market has been revealed and fulfilled quickly.

While there has been an increase in the number of long women proliferating the medium, I think it would be just as accurate to say that brands are increasingly particular in their use of excited marketing. There was always some embarrassment or annoyance around the fact that marketing was based on having hot women everywhere, but that embarrassment has been replaced by the corporate co-optation of usually strange sexual positivity. Marketers saw queer women as they did before hornt correspondent Ash Parrish mainly publishes his business and since then they have decided that there is definitely no significant tone difference between the aforementioned queer femmes and the official twitter of a major video game publisher talking about removing their rocks.

Video game marketing has always been weird and weird—stand girls, titi armorand crispy rib character models immediately jump into your head, but it’s never been so specific. The fun marketing of yesteryear leaned into a generic and traditional type of warmth: big ass, big tits, long hair, small frame. Here and there you would get a hot lady who wasn’t like the other girls, which could be said because they looked lesbian but weren’t. But now, in 2021, your particular fetishes (yes, even your dear reader) have become data points that are used to algorithmically generate the most plausibly undeniable hot checkers marketing possible.

Welcome to the future, it sucks.

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