Reducing the delay of Guilty Gear Strive entry into the console is a pretty impressive feat

For PlayStation 4 Pro at least

Shortly after the release of Guilty Gear Strive this summer, gamers worried about the amount of delayed entry found in the game on PlayStation 4 and PlayStation 5 compared to its PC counterpart, which caused Arc System Works attempts to reduce the latency of the console to the latest update.

Many were initially skeptical that the setting wouldn’t affect Strive gamers much, but now that there’s been a time to test delay reduction, the results are honestly pretty impressive – for PlayStation 4 Pro users less so.

The most notable difference comes to the PS4 Pro for the latest Guilty Gear title, which reportedly was about 4 frames or 65.65 ms late before the new patch.

Enthusiastic about the entry delay Nigel ‘Noodalls’ Woodall found in his latest experiments that the PS4 Pro version of Strive now has an average of about 2.39 frames or 39.84 ms of latency.

These numbers also apply to gamers who use the PS4 version of the game on PS5, which means new-generation owners can also access this nice reduction unless they only own a physical copy of Strive’s PS5.

It now does so much closer to the PC version of Guilty Gear, but the computer is still king on this front, given that the delay can be as low as 0.6 of a frame depending of the hardware configuration.

As for the PS5 version of the latest ArcsSys fighting game, the release of the new generation also saw a significant improvement, as it is unlikely to be an average of 5.8 frames before, though probably it will not result in the use of more competition-focused players.

According to reports, tests of Noodalls after the update show that the native version of PS5 has now dropped to an average of 4.5 frames or 74.97 ms.

Unfortunately, for PS4 base owners, however, this system was not included in those who received the delay reduction, although ArcSys says they hope to address this console as well in a future update.

What’s also very impressive about the upgrade now is the apparent fact that Strive (on PS4 Pro) now has the lowest input delay on more modern consoles that use 3D graphics or Unreal Engine 3/4.

Street Fighter 5, Tekken 7, Dragon Ball FighterZ, Samurai Shodown, Mortal Kombat 11, Mortal Kombat X and most others have an average of 4-4.5 frames of delay on PS4 and many of them had to receive one or more updates even get to this point, as we probably remember all the famous 8 frames of SF5 in 2016.

The update puts Strive on the same level as the latest fighting games that continue to use 2D sprites like the BlazBlue series and Under Night In-Birth, which many probably thought wouldn’t be possible before on Unreal Engine.

It is encouraging to see that Arcsys technical assistants were able to achieve this and in such a short time.

While its work isn’t done yet with the basic PS4 and PS5 versions of Strive that still don’t get to the point of pleasing the player base, the downgrade to the PS4 Pro certainly gives more hope that developers can work on their magic in other systems. also, as well as their future versions.

It’s probably too late for most of the other games listed above, but that also opens the door to specific PS4 or PS5 updates in the titles. different in the same ecosystem.

Overall, the patch for version 1.09 of Guilty Gear Strive should help ease the minds of gamers about the version of the PlayStation game that is used as the standard for the offline tournament once they reopen. public.

This could also be a springboard for ArcSys also on the way to implementing cross-platform gaming between PlayStation and PC versions of Strive in the future, as the game will be closer to parity now than before.

Either way, the update is definitely good news for Guilty Gear gamers and fans of ArcSys fighting games.

.Source