
George Mawle, a former gaming engineer at Sony Santa Monica Studio, who is credited with handling the Leviathan Ax and God of War’s Blades of Chaos, died sadly last Thursday. Tributes have since been paid to social media, with leadership in combat design Mihir Sheth attributes it to having played an important role in engineering behind the feel of the two iconic weapons.
“At SMS he worked on Kratos’ weaponry, navigation, RPG systems, a myriad of combat behaviors, script system improvements to empower designers and more. He was a veteran of the team that went play a huge role in closing the game and crushing the mistakes. ” George took the nickname “Furious George” thanks to his commitment to the realization of an idea, as Sheth explains how he would follow parallel projects in cooking, carpentry and home movies.
It seems that George considered God of War the high point of his career, as Sheth explains how “he never thought he would work on a game and such a beloved feature in his high and low career. He would suddenly repeat it. , two years later. ”We really did well, didn’t we?” George’s career in game development spanned more than 20 years, but he left Sony Santa Monica Studio a few months ago.
Along with God of War, he also worked on Yaiba: Ninja Gaiden Z, Prototype 2, Crash of the Titans, i Scarface: The world is yours, among others.
RIP George Mawle.