While Arkane’s supernatural shooter, Deathloop, is good luck, the PC version hasn’t gone down well, as many gamers reported suffering from framerate, the worst kind of timejank. The problem remains in place, a day and a half after launch, but there is some comfort in at least an official acknowledgment from Bethesda publishers that yes, they know it’s a problem. Not nearly as much comfort as a solution would be. You may find some comfort in the unlikely source of this recognition – a nice picture of some burgers.
Of all the threads on the game’s Reddit board facing stuttering, a Bethrep chose this joke post for their first recognition (I mean, they’re good burgers):
“Hey, I’m one of the managers in the Deathloop community, and while these burgers look fantastic, in terms of performance, we know some PC users have stuttering issues in Deathloop,” Bethpeep said in response yesterday in the evening. “Right now we are actively researching the topic as a priority and we will update you with more specific information as soon as possible.”
Vaga. No solutions. No solutions. But that’s what we have for now. Many gamers have found that limiting their frame rate to 60 or 120 fps has helped, while others suggest that using a controller instead of a mouse brings results, but it’s all slightly in the realm of ” I hope this works for you? “
The game stumbled upon criticism from gamers on Steam, falling into a “Mixed” rating with a lot of criticism about stuttering. Some speculate that this is the game that uses Denuvo technology to bolster DRM, a theory I guess we should test if Bethesda removes it once it inevitably cracks (as they usually do). A shame that the release is clouded by this mess, because it’s another good idea from the makers of Dishonored.
“Colt is High Chaos Crow with three lives and no patience, with a personality as reckless as I want to be at stake,” hired guy Brendy told our Deathloop magazine. “His boot contains more power than any Outster brand, and stealth is what doesn’t go well before a good fight. More surprising is that, despite the inconvenience, I’m willing to play more games as an invader. Julianna in a multiplayer game. Because she’s right. When the loop is so good, why stop? “