As the fan-made 2D Metroid Prime game closes, where do you stand in Nintendo’s eliminations? – Talking Point

Metroid Dread EMMI
Image: Nintendo

Earlier today we reported that another impressive-looking, fan-made Metroid game, this time a 2D reimagining of Metroid Prime, has closed after the manufacturers received an inevitable announcement of cessation and withdrawal. Nintendo was not specifically named, but there are no prizes for guessing the “certain gaming-related company” that has slowed this project.

It’s a story we’ve heard several times over the years, perhaps the one we remember AM2R, a remake made by fans of the 2016 Game Boy’s Metroid II: Return of Samus in a 16-bit Super Metroid style. Nintendo’s own remake of this game, MercurySteam’s Metroid: Samus Returns, was in development at the time and was released the following year, but even he had not done so In this case, the lack of a similar project developed internally would not have altered Nintendo’s response to a game that uses the company’s characters and the intellectual property that is made available, regardless of quality. In fact, the resulting quality and confusion could create – did Nintendo do it? – One could even conceive of a closer examination of the Shuntaro Furukawa legal team.

While we’ve been here many times before, there’s inevitably a reaction from a fan group that Nintendo is overly litigious, unnecessarily demanding, and even downright annoying when it comes to closing fan projects or withdrawing support. The company has an awkward relationship with the Smash Bros. fan base, for example, and gained its support for a tournament that used a modified version of Super Smash Bros. Melee.

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