Cyberbank 2077 has already paid for itself. In a note released on Friday, developer CD Project Red’s parent company, CD Project, said its revenue from digital pre – order sales exceeded all of Cyberbunk 2077’s production costs and this year’s game and marketing and advertising costs. In a series of tweets released on Thursday, CD Project announced that Cyberpunk 2077 has been pre-ordered more than 8 million times. Nearly a quarter of those pre-orders are for digital copies of the game, for which the CD project has a higher profit margin than the p copy copy copies sold for the same price. The company also announced that sales of the Cyberbank 2077 on Steam had crossed $ 50 million “2 weeks ago”, meaning that since that point, it has been receiving 80% of its royalties from the platform. As in recent years, they are guaranteed a 10% share of the company’s annual profits for 2020, so all of this is good news for individual workers making the game. C.D. The full account of the project’s base, and the full scope of Cyberbank’s financial success in 2077, will not be released until the company’s next investor report in 2021. As a publicly traded company and one of the largest such companies in the Polish language, the stock project keeps CD Project unaware of its financial results. According to national regulations, it is also required to publish such reports on issues that fundamentally change its financial position. The same thing happened in 2019 when the company signed a contract with The Witcher writer Andrzej Sabkovsky. This particular memo comes on the same day that the company’s shares saw a fall – about 29% – in response to the critical and business response to the game, mixed. Whatever the reason for the statement, it is interesting. According to management, “The estimated license is royalty […] Combined with the pre-order sales of Cyberbank 2077 on all of its digital distribution channels, the company bears the total development costs related to the game and the marketing and advertising costs of the game: ”But wait, you ask, hasn’t this game been more or less in development since 2012? Yes. Yes, as it was announced on Friday, the money earned from pre – orders on Cyberbank 2077 Steam and other digital distribution sites such as the PlayStation Store and Xbox Games Store – that is, “License License […] In conjunction with pre-order sales ”, in contrast to revenue from branded toridos or sports chairs – marketing costs“ occurred or expected before the remainder of 2020 ”and exceed development costs. This announcement comes in the shadow of a number of controversies surrounding Cyberbank 2077, which is not a condition that was introduced in traditional consoles. The team is said to have been working hard for more than a year. They offer a day-to-day zero connection and a day-to-day hotfix a few hours ago.