
CD Projekt Red, a developer whose shares have fallen 40 percent since it launched the highly anticipated Cyberpunk 2077, finally acknowledged that it released an unacceptable and executable product in terms of PlayStation 4 and Xbox One.
To sum up quickly: before the release of CP2077, CDPR refused to give game codes for anything but the PC version. On release day, players knew why. The game is terribly blurred on state-of-the-art consoles. Its TAA implementation doesn’t seem to work effectively with the 720p resolution (or less) maintained by the latest generation consoles and the game looks much worse than other open world titles that have been released on the latest consoles. generation.
The company has released a statement (shown above) stating that “it should have paid more attention to improving the game on PlayStation 4 and Xbox One,” but rules out mentioning that its own polls show a full 41% from the player base he was going to pick up the game for the console.
Piractwo? Jakie piractwo: D congratulations #CDProjekt
– Leniwiec (@WVasaio) December 10, 2020
Here is another tweet that has aged exceptionally well:
We are truly humiliated because many of you trust us and decide to support you # Cyberpunk2077 before release Even 8 million thanks is not enough! The journey has just begun and we are working hard on the upcoming fixes and updates to the game. See you in Night City! pic.twitter.com/ycIe2kN0Zq
– Cyberpunk 2077 (@CyberpunkGame) December 10, 2020
Let’s do some math: 8 million pre-orders, 41 percent on the console. These are sales of 3.2 million and, speaking of pre-orders, these sales are for gamers who expect to play on the Xbox One / PS4 hardware.
Cyberpunk 2077 is not a next generation game
Here it’s important to note that CP2077 is not and was never intended as a next-generation game to showcase the performance of the PS5 and Xbox Series X. While the ray layout could be a natural and obvious fit for soaked streets. of neon. Night City, the next-generation enhancements that are supposed to be baked into Cyberpunk 2077 won’t arrive until next year. This game began to be developed in 2012 and Xbox One and PS4 were the main consoles for its development. CDPR certainly indicated yes improve the game for next-generation consoles, but never declared that CP2077 was going to be a next-generation title. If so, next-generation improvements would already be ready, and both Microsoft and Sony would point to it as a launch game, rather than acknowledging that true next-generation games are yet to arrive.
Xbox Series S owners seem to get a hybrid mode between the terrible version of Xbox One S and the full implementation of Xbox Series X. Eurogamer writes: “The resolution is clearly much, much lower: it can run below 1080p. However, the resolution limits also rise beyond the best of PS5, reaching around 1296p. More to the point, it retains most, if not all, of the benefits of quality mode, which means you’ll get higher vehicle count and crowd density, as well as features like environmental occlusion. Still, it’s still a bit of a blurry, grainy presentation. “
Here it’s okay for the Xbox Series S to have a hybrid mode. Microsoft’s statement that the Xbox Series S would receive the Xbox One base version of any previous-generation game instead of a reduced detail variant of the Xbox Series X version made no sense. CP2077 may turn out to be an exception rather than the rule, when it comes to Xbox support, but we’re still happy to see that the XSS has something better than a horrible warm-up.
Although CDPR expects you not to request a refund, ExtremeTech recommends a different policy: Everyone PS4 / Xbox One gamers should request refunds. By the time the game is repaired so you can play it sometime in February, it’s likely that the price has dropped or the hype has run out and you can decide if you prefer to have that title or something else first place. You can buy a game from a developer who respects you enough not to deliberately confuse the abominable state of your game to avoid the terror of justified bad reviews, or you can reward their behavior. Given that the developer has already promised to stress that he would not delete his developers, only that he would turn them around and treat them with months of crisis, he would say that the CDPR has already lost the possibility of asking anyone for trust. Lie to its developers. Lying to your customers. I would treat this promise with exactly the level of credibility the company deserves: none at all.
This kind of rubbish, “Who cares if a platform has an absolutely terrible experience?” the approach was inexcusable when Warner Bros. forced Arkham Knight by the door, and it’s just as wrong when it comes to console players. If they can’t fix it to fix the game on a platform, delay the release per this platform, or actually demonstrate some credibility and do not launch the product at all.
Offering a refund is great and all, but CDPR knew exactly what they were doing and did it on purpose. This is not the case with “We discovered a defect at the last second and want to make up for it.” This is “We were caught doing something we intended to do and hopefully our minimal apology will stop you from punishing us for it.”
Now read on: