It happened to me: I was looking for groups in the Destiny 2 app to play Trials of Osiris, I joined and then found myself jumping off a cliff for the next few minutes in homage to the disaffection the PVP game competition may have.
The trials of Osiris were praised in the original game for their tense shootouts and powerful rewards. Last spring, Bungie finally added the mode to Destiny 2, but his return has not been impeccable. Between cheating player, farm looks, and unbalanced weapons, Osiris testing can be hellish, especially for anyone who only has a passing interest in competitive PVP. Tired of getting a Felwinter’s Lie shotgun in the face, but unable to return the favor since this mission is no longer in play? You are not alone! And so some players leave the cliffs, in the lemming style, to grind their booty in the most painless way possible.
While the best Trials of Osiris equipment can only be won by winning seven games in a row without any loss, Trials of Osiris rewards allow players to shred the smaller versions of their coveted loot. A particular reward guarantees you the Trials of the Week item simply for completing matches, winning or losing. And since giving up and losing right away is faster than trying everything and eventually losing anyway, many choose quick death over retirement.
That’s how I found myself as part of a group doing improvised cliff speeds on Mercury’s map, Altar of Flame, a week ago. Suspended in the air, the map suited the players in the mode perfectly. Meanwhile, the addition of new loot with the start of the season of the chosen ones was an additional incentive. The guaranteed reward for the week was The Messenger, an easy-to-use powder rifle with incredible range that also had the chance to fall with the Desperado advantage, which increases the rate of fire after killing someone with a shot. precision. The result was that even when I was trying to play for real, I occasionally came across teams that came off within seconds of starting the round.
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This past weekend’s reward was Astral Horizon, a high-impact kinetic shotgun. While the map, Exodus Blue, is mostly coastless, from time to time I came across teams competing on the only open side to jump overboard instead of playing a slow defeat. “Kys [kill yourself] for reward, ”read one of the Fireteams I joined over the weekend, when I had 1% left to go out with the engram test rewards.
How Shacknews and countless publications in the Destiny subreddit they have pointed it out, all of which demonstrates how far the mode and the relationship of the players with him has become. There are a number of reasons for this, but there seems to be a skills gap between the main ones. Players routinely complain about a win in a sea of losses only to end up facing a roster of professionals who have already gone flawless (seven losses without a loss) and who have the Adept versions of the Trials team to prove -ho. “We don’t have any matchmaking, so indeed no casual will ever play,” one player wrote in a post that exploded on Reddit over the weekend. “Speaking of matchmaking, why do I play against people with flawless golden titles in my second win?”
Next, there is the problem of how the rest of the evidence for the economy of Osiris is currently structured. At the end of the original Destiny, players could cultivate test teams simply by playing matches because they won chips after each, won or lost. These tokens could eventually be exchanged for the team that other players got faster by simply winning several games in a row. It was a good solution for Osiris testing enthusiasts with mediocre or negative KDA. However, in the current iteration you only get tokens to win and they are even handed out very sparingly.
Osiris rehearsals is what Bungie calls an aspirational activity, meaning it’s supposed to be something players have to work on. I have no problem sliding through the tests, getting my ass kicked for months, only to get a humble streak of five wins at the end of the season. But for now, it doesn’t look like a mountain to me that can climb slowly and certainly not one I would like. Like the rest of the game, it looks more like a shitty throw, and with so many good things to do in the game right now it’s no surprise, so many players prefer to spend as little time as possible on testing.