Far Cry 6 It is still more than a month since its launch and, although a large number remain that we do not yet know, a large number of practical previews have fallen this week through various outlets of games and videos of influences, providing more light on the game. The problem is what they light up and what they don’t. Pinten Far Cry 6 as the last predictable overproduction, though with aspirations to say something significant about the revolution and oppression that drives it. Does it sound familiar to you? Previews seem to be just there to tell us if the shooting is good and what new ways has Ubisoft found to dress up its to-do list with maps full of icons instead of wondering why we should expect anything more than Far Cry this time. In a way, it seems like we haven’t learned anything.
“It’s not your grandfather’s revolution,” mocked IGN. “Far Cry 6 it’s a huge game in every way ” announced VG247. “It looks like a big, beautiful game” he concluded VentureBeat. Even the previews that acknowledged the series ’troubled thematic past remained optimistic and might not stand in the way this time. “Hopefully, the enjoyment it gives us flying in our winged suits, firing exaggerated weapons and fighting alongside a cute wiener dog named Chorizo does not contrast too harshly with the story of an island in political danger.” . he wrote Game informant.
What I’ve learned from previews like these and others (Kotaku was not invited to these demonstrations) is that Far Cry 6 it will allow you to force helicopters to land so you can steal them instead of flying them. The skill tree in the series has been replaced by a loot-based system where statistics and skills are activated by equipping new weapons and weapons. Chickens, alligators and other killer “Friends” will even fight alongside you as you twist the island compounds with DIY flamethrowers.
From what I’ve heard much less, or nothing at all, is what Far Cry 6 it does to prevent it from feeling like a bloodier holiday in an exotic country created by Canadian studios under the umbrella of a French company. Maybe it’s by design. Narrative benefits are easy to hide from preview demonstrations under the guise of not spoiling anything. Maybe it’s because at its core, Far Cry 6 it remains fundamentally a game about finding new chaotic and fun ways to exploit. These underlying tensions should be at the heart of deciding what Far Cry 6 it can be and if it is worth participating in. But somehow, in the year of our lord 2021, these concerns are still mostly relegated to the written equivalent of a buried emoji buried a few paragraphs from the end.
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Far Cry 6 made waves in May when narrative director Navid Khavari said the game he did not intend to make a political statement about Cuba, despite being a game about revolutionary warriors in an island nation in the Caribbean where you seemingly care smoking a cigar. Khavari drawn up days later in a statement on the Ubisoft website that Far Cry 6The story was political. “It must be a story about a modern revolution,” he wrote. However, it should not be taken as a “binary political statement specifically about the current political climate in Cuba,” despite the development team. explicitly visiting Cuba for inspiration.
Khavari also wrote: “Far Cry is a brand that seeks to have mature and complex themes in its DNA, balanced with lightness and humor. One does not exist without the other and we have tried to achieve this balance with care ”. One of the central issues facing the game is whether it can navigate that balance just a few previews I found myself she actually confronted him.
Meanwhile, some writers who might have been able to offer alternative perspectives were excluded from the process. “I was kindly invited to cover this version for a release to offer a latinx perspective and Ubisoft rejected it as I am not in the United States,” he wrote To the spine editor Diego Nicolás Argüello on Twitter. In accordance with what an Ubisoft representative told Argüello, this was due to concerns about server ping times since Far Cry 6 the demonstration would run on Parsec. An incorrect ping would mean a delayed demo experience. It seems that the sense of play was the priority rather than the story and its political pitfalls.
Nor have most of the previews faced the company behind the game. Currently, some sites are boycotting Activision Blizzard coverage wrote about Far Cry 6 not to mention the fact that hundreds of former and current Ubisoft employees recently applied for the company for new processes and rules to deal with labor abuse. The company may be willing to turn the page on the news cycle and continue, but employees are not. One of the Ubisoft studios accused of ill-treatment of employees it was Toronto, which is currently leading the development Far Cry 6. While Sledgehammer Games acknowledged recent allegations during a preview of Call of Duty: Vanguard, the obligation to ask them at Ubisoft seems to have expired.
There’s something going on a lot in games where something hasn’t come out yet, and while every available information and every bone in your body tells you it’s going to be X, there’s still some hope that it can turn out to be Y . Far Cry 6The narrative of revolutionary politics in the face of postcolonial exploitation seems ill-suited to the incentives, limitations, and bloodlust of a first-person shooter, and an even worse fit for a company like Ubisoft with a long history of attempts. . to sanitize their products for mass consumption.
In July, I received a lot of bad faith criticism for proposing that we were a few months away from a “speech storm” around Far Cry 6. He hadn’t played the game yet. How could I know? Clearly he was judging beforehand Far Cry 6 based on my existing biases. But I’m thinking more about how to look for a weather forecast. It is unpredictable. Things can change. The stormiest day can turn out to be a lovely day. I recognize the possibility, but I think it really happens when I see it. In the meantime? I will plan accordingly.