Final Fantasy 14 Endwalker Expansion: New Ad Showcase Content 6.0

The new FFXIV the expansion brings quite a bit of new content that players are already excited about, including a new healer, accommodation, and non-combat modes.

He Final Fantasy 14 The showcase provided exactly the level of expected news the team has been hinting at for months. Most importantly, he brought us the teaser trailer for Endwalker, the new expansion that represents patch 6.0 of the MMORPG.

But of course, they just couldn’t let it go. Typically, announcements of this scale are made at “Fan Festivals,” which are two-day conventions FFXIV fans. This means that the beloved director Naoki Yoshida, with the head of tradition and the head of translation into English Koji Fox, had a lot to present instead of a typical Fan Fest presentation.

Many of the basic features of Endwalker were unveiled during this presentation. We’ve completed some of the most interesting changes and features to come.

As for the release date, all we know is “Fall 2021”. But considering this last year, as one wise man once said, “Let the contraction of the extension become instantaneous.” In other words, who knows how long you will feel?

New expansion FFXIV: Endwalker, the end of the story of Hydaelyn / Zodiark

Since 1.0, players have followed the silent and slow-fire war between Hydaelyn and Zodiark. And while the importance of these has remained silent from time to time, Shadowbringers has brought this massive story to the forefront in ways that have implications for the FFXIV universe. We already know that Hydaelyn manifests as the maternal crystal, and some stories suggest that Zodiark has some manifestation related to the moon.

The file now appears FFXIV the team is doing everything to finally give this story an attention that deserves its importance. Players who invest in the tradition will eventually get a reward, as it is explicitly stated Endwalker will focus on the explosive implications of what we have learned about Hydaelyn and Zodiark. After the events of Shadowbringers, we know that this relationship – and ours with each entity – is more complicated than we originally knew.

Now, our journey to understanding includes a journey to the moon. Because apparently multiplayer games can’t escape the moon, I guess. But we’ll also see Garlemand, who … hm, spoilers. Actually, there are only so many spoilers, so I’ll leave it at that.

If you are worried about this wrapper FFXIV in itself, don’t worry! Yoshida and Fox put a lot of effort into making sure this doesn’t end FFXIV to himself. In fact, they claim that immediately after plot 6.0 a new arc will be introduced. After all, they say the end is often just the beginning: “them” here in the general sense, and also of Yoshida and Fox themselves.

New FFXIV Healer: Sage

It turns out that, once again, we will get two new roles Endwalkerlaunch: a healer and a melee DPS. During the showcase, we learned about the sage, the new healer. Sage has a pretty cool design, with four sword-like floating devices. Obviously, it is inspired by Gundam and other styles of modern weapons, as was joked in the current. Alphinaud will be the representative NPC, as shown in Endwalker trailer.

What we do know now is that this will have a utility similar to Scholar, which is a “barrier curator,” as described. Players will be able to provide barriers and healings, as well as fans to their own magical and healing battle.

You will need to purchase the expansion to access this class; but once you have that square, you can pick it up at Limsa Lominsa once any of your classes reach level 70. And if you want to know more for now, let’s talk a little more at MMORPG.com about what’s to come with Sage, so look at it!

Sanctuary of the island

If you’ve been looking for more casual end-of-game content, it looks like Endwalker will give you a lot to do with its new Island Sanctuary. Apparently located on the new island of Thavnair, you will be given your own island to rejuvenate and get your hands dirty.

Island Sanctuary was described as a possibly “fun and relaxing” experience with some new features. You will be able to take a barren island land and turn it into something fruitful (perhaps literally?). While it seems to be focused on making and collecting, the developers say that those who don’t have non-artisan jobs will also be able to take advantage.

We are not yet given all the details on what game mode will be introduced, but we have some clues. We are told that we will be able to collect and sell items to other people as well as let go of our servers to hang out. A brief speculation here, but perhaps this is ultimately the answer to Chocobo’s breeding and gardening being locked behind the house. Who knows? Regardless, it seems as exciting as it is relaxed.

Ishgard Housing

Yes, it’s here. It is confirmed. It finally arrives. It is the Ishgardian dwelling.

With the completion of the Ishgardian restoration, it looks like we will now have the option of living in the mandatory regional adventurer homes in Ishgard. Of course, this has been sought, given the praise Heavensward’s high fantasy themed region. It will be the second housing district located outside an initial city, after Shirogane, located in the Far East-themed Stormblood region.

As for logistics: once the 6.0 starts, we will be able to check the new areas before the house actually falls. As with the release of Stormblood Shirogane, however, the buy option will come with 6.1. It will have the same number of rooms as all other housing districts.

Personally, I know MANY role players who will make the housing exodus to Ishgard, even to non-Ishgardians. It’s a pretty exciting prospect, as the city within the game keeps the doors open to new economies. Plus, there are a lot of Ishgardian role players, of course. Will you be part of the Ishgard Housing (Savage) press?

No more belts

They simply remove the belt slot directly. This is. This is the news. They practically explained explicitly that this is not only done with statistics, but largely because they don’t show up, so you can’t even love it. (In contrast, the rings remain largely due to cosmetic needs.) It appears that this is also part of a plan to change combat stats.

Once you have 6.0 strokes, the belt will not be fitted. You can retrieve the belt you fitted into the Calamity Salvager in case you want to sell it or something. (It can always be sold at the Doman Enclave.) But what’s the point of being a beltless Final Fantasy game? Tragic.

Again, some pants in this game are practically belts and some fabric for your private property. Or, in Square Enix’s unimaginative tradition, some garments are essentially a pile of belts joined together for pure stylistic audacity. Take it however you want.

Will you miss the belts? Or will you be too busy exploring Isgardian homes to notice it?

.Source