
God of War Ragnarok will be the last game in the Nordic saga to avoid stretching the story too much, according to Cory Barlog.
Speaking to Kaptain Kuba in a new interview, the director of the previous entry in the series revealed that it was his decision to end the Nordic saga with God of War Ragnarok. Both God of War 2018 and the upcoming sequel took five years to develop, and would have taken about 15 years to cover a single arc of history with three games, which Barlog considered too much.
During the interview, Cory Barlog and the director of God of War Ragnarok, Eric Williams, also discussed the enemy variety, acknowledging the little variety seen in the previous game. They also confirmed that some of the enemies in the 2018 game will return to the sequel, and some of them will return in new ways.
God of War Ragnarok is currently in development for PlayStation 5 and PlayStation 4. The game will be released sometime in 2022 worldwide.
Due to Kratos’ actions at the end of the previous game, Freya, once an enemy ally, has sworn revenge for the death of her son, Baldur. We wanted to remind players that Freya is not only a terribly powerful user of Vanir’s magic, but she is also a formidable warrior in her own right. Angry at Kratos’ evasion of justice by her hand, Freya will direct all the weapons at her disposal towards her son’s killer.
In addition to suffering the loss of his children and half-brother, Thor’s legend and blood rage will be directed at Kratos and Atreus. Mimir contemptuously called him the “greatest butcher bastard of the nine kingdoms”, Thor earned his title as one of the most powerful Aesir gods by ending almost all the giants under Odin’s command. While we don’t want to give away too many things now, we think that even a look at Mjölnir surrounded by lightning will give you an idea of how formidable Thor will be as an opponent.