Friday, 343 Industries published a lengthy publication summarizing many of the changes, corrections, and improvements made Halo Infinite after receiving a lot of comments from his technical preview in August. One of the most important changes is that the motion tracker is being modified and will work more like before Hello titles.
In early August, over a weekend or so, 343 Industries operated in Halo Infinite technical preview for selected players on Xbox One, Xbox Series X / S and PC. While the preview at first he suffered some server issues, finally stabilized and allowed players to fight robots of various skill levels. The robots were awesome, the overall game felt good and Hello-ii also looked solid.
But some, included The Kotaku Ari Notis himself, had problems with the new motion tracker. Before, in past titles, he only appeared on motion trackers if he was walking or running. If you grab and move slowly, you will stay off the radar. In Halo Infinite’s preview, you only appeared on the radar when shooting or sprinting. So you and the robots could walk, safely hidden on the radar. This changed the usual pace of Hello parties. Crouching was no longer very useful, beyond hiding from time to time on the cover, so most players only ran at normal speed. This led to situations where you could enter an area and be ambushed by an entire team.
While some liked the new changes to the motion tracker, it seems that 343 Industries saw more negative feedback and now the radar is back in operation in the past, as explained in a post a Halo Waypoint.
“While some appreciated the new approach, we found that most players were losing their old properties in these social games,” he said 343. “We’ve upgraded the combat sensor to feel more like the Motion Tracker. “As always, it shows all the movement in addition to walking crouched, and you should have it ready for people to try on the next flight. Don’t stop watching it and let us know how it works!”
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The beauty of Hello, at least in the past, has been the ability for players to customize game modes and create their own horrible or amazing creations. So I hope that for people who prefer the more competitive radar seen in the beta, this 343 includes an option to re-enable it or have a harder “playlist” to use. But for me, a regular fan Hello Who prefers the classic radar and how the games are played, I am happy with the change.
If you’re concerned about all the other changes, including changes to the user interface, gun noises, how robots move around the map, what the medals will be, and how the daily challenges work, you should check out full publication at Halo Waypoint.