The roguelike strategy game, so bad, cleared 500,000 sales in just one week and receives content updates
Return Digital and Four Quarters have a pretty roguelike strategy on their hands Loop Hero, a game that is hard to “get” completely until you look at your watch and realize you just lost several hours in an instant. A lot – and I mean a lot – Curious players have noticed this week.
Loop Hero has surpassed 500,000 sales in its first week on Steam and players average 12 hours.
What is this game? It’s a distillation of old, grumpy role-playing games, creators of card-drawing fights, idle games, and games of chance. Okay, the latter isn’t technically true, but I’m sure I have the feeling of stretching luck whenever I play. I never know when to retire with my stack of resources before it’s too late and fuck me.
Embrace the map with randomly drawn card structures to help and hinder your hero, watch them passively by fighting him with fantasy enemies, actively equip drops of better gear to suit your class, and hold on. live them until they can face the big head – that’s the idea, anyway. Loop Hero it’s hard.
It’s one of those games with an old school mystique in which you have to try things out for yourself to discover synergies or even mechanics of whole games, or you have to check out the wiki.
I haven’t cleared the second stage yet (I was so close with an absurd, quick rant once), but maybe I’ll have my breakthrough soon. I also want to improve with the Necromancer because they command the skeletons.
Aside from the sales update, Four Quarters also confirmed one few next featunothing: “a system to save during expeditions, new speed settings and a series of shots obtained by the bosses.” Developers also intend to give Loop Hero more card types, character classes, and card transformations this year.