PUBG creator Brendan Greene leaves the company to form a new studio

Three characters from the game PUBG.

Image: PUBG

Brendan, “PlayerUnknown” Greene, the man whose modding and design efforts helped create the Battle Royale genre as we know it, has left PUBG’s parent company Krafton will form its own development studio.

Greene, whose work on things like DayZ’s Battle Royale mode i H1Z1 led to the creation of PUBG Battlegrounds—by the way all inspiring The Fortnite his own Battle Royale mode was unleashed: he had been working with the Korean gaming company Krafton since 2016.

By 2019, however, Greene had stopped participating directly PUBG, and had moved to Amsterdam to go to Krafton’s PUBG Special Projects, where he began developing a new game tentatively named Prologue, which would be “an exploration of new technologies and the game.”

Greene stays in Amsterdam to head this new company, called Playerunknown Productions, which will be independent, but in which Krafton “will have a minority stake.” In a statement released earlier today, Greene says about the measure:

I am very grateful to everyone at PUBG and KRAFTON for taking the risk and for the opportunities they have offered me over the last four years. Today, I am excited to take the next step in my journey to create the kind of experience I have planned for years. Once again, I am grateful to everyone at KRAFTON for supporting my plans and I will have more to reveal more about our project later.

Obviously, there is no word on what exactly his studio is working on, although in a press release accompanying the news he mentions that “the team is exploring the systems needed to allow a massive scale within open world games. “.

Although this will have no effect PUBG, which has been great without him for the past two years – even now it’s the seventh most popular game on Steam, and this is just the PC version – it will be interesting to see what this new studio can get now that they have time and space to try something otherwise.

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