Review: Person 5 Strikers

Catch them, ghost thieves

Omega Force, as a studio, has designed a small niche for itself. Well, some wouldn’t say it’s beautiful! “Repetitive” is the word some may use. But despite their reputation for similar-looking beat-em-ups, Omega Force fans know they’re not afraid to innovate, even in small, gradual ways.

Person 5 Strikers it is a little more evident with its advances.

Person 5 Strikers (PC, PS4 [reviewed], Switch)
Developer: Omega Force, P-Studio
Editor: Atlus
Release Date: February 20, 2020 (JP) | February 23, 2021
PVP: $ 59.99

As I noted in my ongoing review, Person 5 Strikers it really feels like one person first game in many ways. For this, Omega Force is very smart, as even with the recent Real release, people are always thirsty for more of this series.

I’m actually a little amazed at the depth of this themed performance. From menus, to sequences between fights, shops, music. If someone walked you playing Person 5 Strikers outside of a combat sequence, you could probably trick them into thinking they were playing person may appropriate. This is … a lot of fun.

In part, this is what P-Studio does, as they helped Omega Force with the project (as IP owners usually do for things like Warriors Hyrule). Either way, the collaboration paid off, because Vagants exudes style even when playing with the computer system. Now the story is a little tactile and sometimes, but it’s about half the length of a great one person game, which can be a great advantage for everyone who does not have the time to indulge in what is apparently huge.

But while the overall narrative isn’t as exciting as a main entry, the small moments are important. The joke between the characters, who at the moment already have a pretty strong bond (in English or Japanese audio), is real person. The stage scenes, the voice in general, even the minor characters, are there. While not 100% required and some of the expository dialogue can be obtained, you really should play person may first (Real it really has no impact here) to get the most out of it.

The real-time combat system will also help a lot of people who are not so acclimated to JRPG. Yes, it has the combined system “special basic basic”, “special basic basic”, “basic basic special” basic, but Vagants gives you the option to evolve further. If you increase the difficulty, things become more interesting immediately. Weakness, personality, weapons and all attack systems return person; which brings a bit of an edge to combat both stylistically and strategically. It’s fun to queue skills knowing you’ve broken down an entire template because you’ve memorized what they’re vulnerable to. Having a giant person call and signifying is the reward.

One of the main sins of the game and that many of the beat ’em ups are not immune to this is the repetitiveness at this point. Person 5 Strikers does a great job launching new concepts your way and with the modified dungeon system, presenting in unique ways. But troops called “garbage” (enemies) can be a chore to erase at times, as you eventually head to the most exciting skirmishes that are worth spending your power on.

It’s orderly, because you don’t really have to fight it constantly if you don’t want to. In general, the game pushes you to the settings of the dungeons, which allow you to move around the maze at will and avoid fights if you want. It has its merits and its flaws. In general, the arenas don’t feel as extensive or as epic as some of the maps in previous Omega Force titles (It was of Calamity did a wonderful job), but he does person, which will be the most important thing for many people.

Portions between combat in Japan also rule and provide you with a good rest that overcomes the hells of the “menu selection” level transition degree Musou experiences. All in all, it’s a little colder person may. A truncated story (in person terms), reduced requirements for the dungeon jump and party improvement. But within the confines of this new subgenre, it works. After all, person may (i Real) still exist.

Person 5 Strikers suffers from some of the same failures as others Musou games, but this collaboration benefits greatly from the strength of the source material. Even if you’re not interested in the genre, if you like it person either way, it’s worth picking it up at some point while you patiently wait for the next big entry.

[This review is based on retail builds of the game provided by the publisher.]

Person 5 Strikers reviewed by Chris Carter

8.5

GREAT

Awesome effort with some notable problems holding her back. It won’t surprise everyone, but it’s worth your time and cash.
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