
Most Smash Bros. fans they will already know the effort that the game’s director, Masahiro Sakurai, puts into each title, but what hasn’t been made so public is how often they’ve taken it to its limits.
Speaking of the “retreat” in her second part chatting with Tekken director Katsuhiro Harada, Sakurai talked about how she has thought about stopping game development on more occasions than she remembers, while acknowledging how “difficult” it is. may be.
“Playing games is very difficult. I can’t count how many times I’ve thought I want to quit smoking.”
Harada seemed a little surprised to hear this, with Sakurai reiterating that “games are more fun to play” than creating.
“I looked at the questions we received on Twitter and a lot of people asked me what kind of game I wanted to play. I don’t want to play any games … that’s what I’d like to say, but basically games are more fun to play than do “.
There are many other factors to consider when it comes to game development, according to Sakurai.
“Even if you work really hard to make one, sometimes you like it, things don’t go well and there can be a lot of setbacks. Plus, it could mean you’re cutting your life to play games.”
“It’s really hard as a thorny path. You have to think about competing with others because it’s a competition. You have to fight and survive … “
That said, Sakurai likes the idea of continuing, as long as the “demand” is still there.
“I also think I should work as long as I can … If my heart breaks, you can quit, but if you don’t and there’s demand, you can keep doing it forever.”
We are sincerely grateful to Sakurai for staying in the gaming industry for all the time it has had. His commitment to his role (it has even sometimes weighed heavily on him) has resulted in many great projects that fans around the world enjoy.
You can watch the second part of the special Harada’s Bar Masahiro Sakurai on YouTube.