Over the past week Super Smash Bros. Ultimate presentation, Sakurai explained how the team considered having Xenoblade Chronicles 2The protagonist of Rex, fights alongside Pyra and Mythra, but it was simply not possible due to the limitations of the game.
Sakurai has delved into this in his latest Famitsu column, explaining once again how the idea the team had in mind (of two different fighters at once) was ruled out due to technical barriers. In the end, it was decided that the fighter would transform into two similar but different characters.
Here is the full translation, courtesy of Ryokutya2089 (via Siliconera):
“When it was decided that we had to create a character Xenoblade Chronicles 2, the first thing I thought was to show and move Rex and Pyra at the same time on the screen. But the conclusion that is impossible came at a match speed. I asked the team to inspect it a bit, but it was impossible. “
“When we talk about 2 people moving as a single group, there are the ice climbers. They look the same and can only do the same things. When we tried Rex + Pyra, it was obvious that we couldn’t do an essential task to have it [data] capacity exceeds processing load threshold “.
“The system for having Rex as the main fighter and Pyra overseeing him was also determined to be difficult. The design was so complex that a lot of things would have to be done.”
“Rex should be moved on his own. But then I thought it would be better if we could switch between Pyra and Mythra. “
That’s why Rex didn’t make the cut as a DLC fighter. At least he had to appear in the final scene of the new DLC fighter. What do you think of the last two-on-one character? Did you expect Rex to be a playable character? Share your thoughts below.