Super Mario Bros. was launched in Japan thirty-six years ago

Super Mario Bros. went on sale for the first time in Japan in 1985.

Can you listen to the music in this screenshot?
Screenshot: Nintendo

On September 13, 1985 in Japan, Nintendo released one of its most iconic games in history. Super Mario Bros.. Designed by Shigeru Miyamoto and Takashi Tezuka, it was a huge success at home and became the killer application of the Nintendo Entertainment System a year later. The world was never the same.

How Famitsu he points out, the game became synonymous with lateral scrolling action and would influence countless later games.

Before Mario, there were iconic game characters, the most famous Pac-Man. But it’s the red hat dress, mustache the continuous series of excellent games and endearing qualities of the character that make him stand out like no other.

The concept of Super Mario Bros. it was so simple. You could pick it up and immediately find out what to do.

“In the original Mario BrosMiyamoto said NPR in 2015, “Mario and Luigi were quite small in size and played and fought each other in this game. I al Super Mario Bros. game, these same little characters are in the game, but when they get a mushroom they get big. So we decided to call them the big version “Super Mario” and “Super Luigi” because they were a very big size. “

The increase in size was thanks to mushrooms, of course. “And if you think about stories like Alice in Wonderland and other kinds of fairy tales, mushrooms always seem to have a mysterious power,” Miyamoto added, “and so we thought the mushroom would be a good symbol for why. they get it and they get it big. “

As a child, I got the NES for Christmas. Included with it was Super Mario Bros.. It wasn’t the first console I had access to: my parents had a Pong machine and a neighbor had a Magnavox Odyssey. Previously, I had played arcade games like Donkey Kong i Pac-Man as well as home console games like Trap i Frogger at my cousin’s house.

I couldn’t believe Nintendo would include the game with the console. They just … gave it away. Amazing, I thought.

The graphics and characters looked wonderful, the music was fantastic and catchy and the game itself was intuitive and challenging. He was very damned and still is. Explaining what without a world Super Mario it was how difficult it is. Playing it for the first time in the mid-1980s was a revelation. Super Mario Bros. I felt like an outlet like that, and even my elementary brain knew it. The game had just entered a new era.

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