Ray tracing, currently the biggest in video game imaging, it’s an advantage for those running first-rate hardware on PC or next-generation consoles. Or, conversely, anyone with an SNES.
This SuperRT demo shows the real-time ray tracing running on a Super Nintendo — a console first launched in 1991 — thanks to the use of a modified cartridge.
“What I wanted to try and do was something similar to the Super FX chip used in titles like Star Fox,” says creator Shironeko Labs, “where the SNES executes the logic of the game and delivers a scene description to a cartridge chip. to generate visuals “.
You can take a look at a breakdown of how it came together here, or just soak up the video below, which is definitely a kind of offer “so I really remember the SNES games looking at the darkest spaces of my mind.”