The new best of Destiny 2, the broken weapon, the annoying mitoclast, most players can’t get it

Another season of Destiny 2, another series of fans and new modifications that change the goal again. This time? While some things were deleted a little too much and had to be turned off, there’s a weapon that seems to be sitting in a sweet spot, good enough to be pretty insane, but not “inexorable” to the point that it’s disabled for single head controls or something.

This would be Vex Mythoclast, which launched last season with the return of painfully unpowered Vault of Glass. But it was literally wiped out in seven different ways, and now combined with old armor and new seasonal modifications that increase fusion rifles, it’s in a really absurd place.

It is a primary weapon of infinite ammunition with great damage and stability in the last patches, synergy with elemental wells and loaded with light and a new impetus of the new particle deconstruction mod that accumulates damage to fusion rifles this season. Oh, and it surprises the unstoppable champions because why not?

The problem? Only a small part of the community has it and trying to get it is an enormously frustrating experience, so much so that many players accuse falling rates of being attacked.

According to Charlemagne’s follow-up, only 0.6% of all Destiny 2 players have Mythoclast. Adjusted for more active players (with a seal at least), it is only 1.6%.

Mythoclast only falls at the end of the glass vault raid and you can only go there three times a week with three different characters. We are now in week 16, that is, making a raid on three characters a week has 48 possibilities. But today we have many, many players who have gone 0-48 and are furious.

This is an old song and dance. We’ve been through this with a lot of RNG-based raid exotics in the past, i.e. A Thousand Voices, Anarchy, and Eyes of Tomorrow (people weren’t exactly thirsty for Tarrabah). Eventually, it got so bad that Bungie implemented the “protection from bad luck.”

The idea is that after each failed cleaning, your chance of getting the exotic drop will increase. The problem? We don’t know where the base rates start and how much they increase with each clear. But suppose they start at 5%, and that each clear makes it go up by 1%. Well, in that case, that would mean that here at week 16 for Mythoclast, we should be at 53%, above a previously stated idea that this would reach 50%. And so getting Mythoclast at this point should have actually been a starting coin for a few weeks for the most unfortunate players.

Certainly not what it looks like.

There is something wrong here. One of two things is happening. Either that is wrong, and Bungie has previously declared fall protection era he had problems again during the Eyes of Tomorrow days, but after “fixing it,” it doesn’t seem to have changed much. Or the other option is not wrong, but the rates are much lower than they should be. As before, perhaps the opportunity started at 5% and only increases 0.1% clearly, not 1%. Then, after 48 nights, we would only have a 10% chance. In the middle, if it only goes up 1% per account, per week, we would be at 21%.

Still, this doesn’t work and this has become a high issue lately because of how absurdly good the mitoclast is. It’s quite possible that you go through this whole seasonal / goal phase and people still don’t get it, and then you get nervous and no one experiences it in this fun state.

Protection against bad luck has never seemed to work the way it is supposed to be, either wrong, or just not “protective” enough. So far this has been the case for more or less all RNG-based raid weapons, Eyes of Tomorrow yet frustrating many DSC attackers to this day, even after the “fixes,” and now the same goes for Mythoclast.

You don’t want people to make a raid until they hate you for landing a single weapon. Whether it’s wrong or too low, it has to be addressed once and for all, because it just doesn’t work the way it should.

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