Door 19 has no handle, you have to live it chrome life i to enter to unlock it with yours preem quickhacks and look I’m running out of slang, open it up, you know what it’s about.
That’s right, it’s Cyberpunk 2077!
Graham: Cyberpunk 2077 is a mess and a garbage role-playing game, but that doesn’t reflect the exciting experience I had while playing it. It is a game that makes you very calm and strong.
Night City is noisy: a big, cheeky, cacophonous metropolis that is one of the best open worlds I’ve ever explored. Let him also be one of the most fragile: the more you try to interact with him, the more he breaks down, in the end I don’t care. As a place to explore and watch, it’s glorious, especially if you’ve ever looked at Mega City One’s drawings when you were a teenager and wanted to see more.
The peace of mind is even better: Cyberpunk 2077 has some of the best conversations of any game. In the wee hours of the night around a campfire or in a booth in a flashy nightclub or on a long, rainy walk around the city, you can extend the dialogue, relaxed and personal. I finished the game with a dozen characters that I liked and with whom I wanted to spend more time. In an environment where NPCs are often little more than exhibitors, or just plain asses, Night City residents are unusually human.
Alice0: Bug fixes can’t make Cyberpunk 2077 a great game. Too much is basically a bit of shit. Stealth feels perfect with no interesting consequences and a climb to do so. Skill trees are inflated with an uninteresting 2% increase. Going through a deluge of random weapons for those that fit my style is boring. Making specific weapons is a huge task and an unreasonable investment. Buying anything in a store is 1) outrageously expensive 2) almost useless because you will soon find something better. The consequence of breaking the law is losing a minute of my time in a boring way or reloading my last reservation. The game has a lot of wonderful fashion, but it is wasted because the clothes are tied to the stats, so V ends up dressed like a drunk boy and finding a good-looking piece is just disappointing. Oh, I have many other things to deal with, but they come down to: it’s at the intersection of The Elder Scrolls, Grand Theft Auto, and Deus Ex in a setting that doesn’t fit well. I’m still enjoying it immensely.
Night City elevates a fun but interesting 7/10 to a game I’ve already played more this year than anything other than Destiny 2. God, I love Night City. I grew up with Judge Dredd, the dystopian garbage B movies, the ’90s Quarantine game, and the grunting industrial music that hooked The Man, so I was bound to have a weak spot for everything folded. The realization of these aesthetics and ideas by Cyberpunk 2077 is more than I expected. He is, as Alice Bee said, a correct spectator. It’s so great! It’s so stylish! Everyone is so weird and colorful! It’s so messy! Everything is a lot! As long as I don’t move slowly enough to see the stupid behaviors and technical limitations of NPCs, I’m thrilled to drown out the noise as I barricade myself through the alleys and under the concrete canopies.
What is especially nice is that we are free to explore so much. You can climb a lot higher than you might think, especially once you get your legs double-jumped. I rarely drive or use fast trips because crossing Night City is a gift in itself.
I can’t tell you how Cyberpunk 2077 will end up. I imagine the bugs will eventually be crushed. Beyond that, I hope CD Projekt Red will eventually relaunch it with a slew of features revised and expanded in a huge “Enhanced Edition” update, as with its first two Witcher games. Even if they don’t, I would be happy with this as an expensive hiking simulator. Oh, but yeah, I pretty much like the story of cyberpunk detectives going through it so far and the cyberpals I’m getting to know. I wouldn’t know, my attention is obviously elsewhere.
Ollie: As I watched the final credits roll after my first Cyberpunk 2077 game, I felt a little empty, a little depressed. At first I thought it was because I was in a hurry to the game and didn’t get to experience it properly. I also thought I was disappointed that the game wasn’t better in almost every way. Both things were true, but as I sat with my thoughts, I realized that the real reason for my disappointment was that I was really missing the characters. In a very small way, I was crying over the fact that there were no more experiences with them.
Yes, I am talking about Judy and Panama. Both are treasures and I will not hear any bad words against them. Their stories were surprisingly shocking and the missions that involved them were absolutely the highlight of the whole game. They felt like humans who had experienced pain, loss, and hardship, and still managed to keep their heads up and help those in need. Above all, they wanted to support and feel supported. It was guaranteed that any time with Judy or Panama would be a high point in terms of the player’s writing, voice acting and immersion. Since Pyre I haven’t felt such great pain when it comes to not having more interactions to explore with the characters in a game. Despite all its flaws, Cyberpunk 2077 deserves a place on the Advent calendar for that in my book.
Alice Bee: The apartment has a separate separate room to store weapons, but there is a burrito vending machine instead of a kitchen. I approve of this type of future design. Imagine V brings a quote here. “We ate a burrito. Again. Lol. Don’t go in there, this is where my weapons sleep. ”
I have a lot of problems with Cyberpunk. I see a lot of people saying it’s “okay” on the computer, but … it’s not. She seems to spend most of her time trying to annoy me while I play her, like a very cute puppy that keeps peeing on your carpet, but I intentionally brought the puppy home. Last night I called my car and it appeared to me with a medium truck in the back. I approached with extreme caution. Then, just as he was about to get into the car, the truck it exploded by the back and half of my car doors fell off. Even if Cyberpunk had no bugs, there are plenty of basic systems that work well, as others have said. And, unlike the others, so far I have found that the story had little rhythm and little depth.
I am enjoying it a lot.
It seems like this is the usual experience of the people I’ve talked to. Like, we complain about all the Cyberpunk 2077 loads between them and then we say, “But it’s good, isn’t it?” (I understand this is the same as the relationship that fans of The Walking Dead have with The Walking Dead). I think if you understand that before you play you will be fine.
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