At first sight, Outriders it may seem like a game you’ve played a thousand times: a third-person sci-fi shooter in which you shoot things to get better equipment to shoot more things. But there are a lot of quirks, which makes this booty booty more complex than you might think. Since the game’s release in early April, some of us did it on Kotaku I spent a lot of time there. The following tips will help you start your journey through Enoch.
Read our review here.
Dying will affect your World Tier experience.
Outriders includes two experience bars. The first, the progression of your character, works in a standard way: kill enemies and complete missions and increase. Along the way, you’ll earn skill points and periodically unlock new skills.
Meanwhile, your world level dictates the difficulty of the game. There are 15 levels, each of which favors your enemies. In turn, jumping a world level increases the rate of fall of rare or legendary gears and allows you to equip higher level weapons and armor. So it’s a bit of compensation.
Every time you die, you get a little success in your World Tier experience. However, you will not be down to World Tier. So, for example, if you die at the beginning of World Tier 7, you will not move to World Tier 6. You will probably lower your World Tier progression to 0 experience points. (By the way: when you try to get out of a battle that has already begun, you will trigger a 10-second countdown, which will ask you to return to the fight. If it reaches 0, it counts as dead and will affect your world-class experience. as a result.)
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Don’t forget to claim your World Tier Awards.
Each time you unlock a new world level you will get a sweet reward, but you will not get it automatically. You will need to open the World Tier menu (the PS5 Options button) and claim it manually. You will often get a better weapon than anything else in your inventory, at least by an approximate level.
Don’t sell your computer. Disassemble it.
Selling equipment will provide you with a decent piece of scrap metal, the main currency of the game. You can use scrap metal to buy weapons and armor from vendors at various social centers, but there are few reasons to do so, at least at the beginning and middle of the game. You’ll find new material in a clip so fast that anything you buy can only be changed in half an hour.
Disassembly material, on the other hand, will provide you with valuable resources that are essential to the robust game development system. Generally, breaking weapons provides you with iron, while armor decomposes into leather. Better yet, you can also gain snippets of specific attributes from a dozen categories, such as maximum health, critical damage, and reduced reuse time, that can be used to increase those attributes on other computers. Finally, if you are disassembling a piece of equipment equipped with a mod that is not part of your library of modifications, you will store it for future use, without limits. Constantly disassembling the gear means that rarely, if ever, will you run out of resources for modification (more info in a second).
Anyway, you’ll get scrap while you play.
You can disassemble everything from a certain rarity.
In your inventory, just check the color-coded boxes at the bottom right.
Against! Against! Against!
Halfway through the First City segment, which is the third main plot of the game, you will open up the possibility of modifying your weapons and armor. End point: Modding is almost the most important thing you can do Outriders.
Outriders, at its core, is a game of loot based on luck. But thanks to modding, you can dodge the unsettling trends of random number generation. You can change modifications that change the behavior of the gear. You can change the firing mode of any weapon: if, for example, you prefer your automatic sniper rifle to fire individual bullets, you can change it. You can do this so that your SMG shots burst into fire instead of completing them automatically, or so that your shotgun fires more than into a slug. And if you love (really love) any weapon, you can level up to keep it on par with your character’s progression.
Some words of caution:
- Once there is a change to your compendium, it will definitely be in your compendium. (There is a kind of strategy when it comes to choosing post-mission loot based on the changes you can add to the library since removing gears, rather than the immediate increase in stats you’ll get equipping it)
- You can’t get double benefits by equipping the same armor mod twice, so don’t bother bending over.
- For computers with two slots, you can only change the mod in one slot. You can change the modification there as many times as you like, but the other slot will remain locked permanently.
Learn the shorthand of the mod.
There are a handful of indicators on modifications that Outriders it doesn’t really do a great job explaining.
- A small waffle symbol means you already have this mod in your library.
- A small wrench icon means you have previously modified this piece of gear.
- Two red squares means you already have this mod fitted in armor, which means you won’t get any additional benefit.
You can share changes between characters (type types).
On paper, modifications cannot be shared between characters. It does not mean that there is no alternative solution. Suppose you want your Pyromancer to have the “soul-eating” mod, but you haven’t located it yet. Meanwhile, your Devastator character is full of weapons equipped with him. By dropping one of these weapons into your hiding place, the pyromancer can remove it, disassemble it, and add the modification to your library. (Obviously, this trick is more suitable for weapon modifications, which can work between classes, than for armor modifications, which are usually restricted by classes.)
The progression of the awards is shared among all your characters.
But you will need to customize the truck and banner for each.
Remember to do the automatic loot.
By pressing the d-pad, you will automatically loot all equipment thrown by enemies in a given area. Be sure to do this before moving on to the next area. It will save you time and energy to collect everything manually, and if you don’t take these things, you won’t be able to go back. You can designate a threshold so you only take material at a certain or higher inventory level, but there are few reasons not to pick it all up because, again, resources are key.
(Note: This feature doesn’t automatically loot any chests in the area; you’ll have to find them and open them in the old one. But if a co-op member opens a chest on the other side of the battlefield, you can automatically loot gear without advancing to its position.)
Don’t skip the hunts.
Shortly after arriving in the city literally called Trench Town, you will be able to hunt rewards (tough human enemies) and monsters (versions of basic kaiju-sized creatures). These hunts will send you to regions you’ve already traveled through, sometimes to battlefields you’ve previously cleared, sometimes to new ones, but you can also pick them up as you venture beyond Trench Town. Just keep an eye on the desired posters (rewards) and bloody corpses (monster hunts) to add these missions to your record. When you cover them in the Trench Town Lounge, you’ll get epic loot for your problems.
Spam your skills.
Compared to other games that offer you magic-space skills, the skills of Outriders recharge in a blink. Make the most of it. Use your skills constantly. Not only are they a blast, but they are what they do Outriders stand out from a multitude of seemingly similar third-person shooters, but they’ll also get you out of a tight spot much more often than your guns will. In Outriders it is cured by eliminating the damage, which then restores a percentage of that damage as health. Your skills tend to hurt your enemies much more than your weapons will. Do the math.
Test the skills that alter the ammunition.
They’re not as sexy as turrets, temporary knives, and tornadoes of fire, but ammunition-changing skills in ammo are among the best in the game. For example, the shattered rounds of the technomancer will poison anyone who shoots; the afflicted enemies, in turn, will poison everyone near them. Meanwhile, the Trickster can use a move called Twisted Rounds, which increases the power of each bullet he shoots. You can imagine the effectiveness that comes with, say, an SMG or LMG. (In the first patch for Outriders, scheduled for next week, People Can Fly plans to increase the recharge time of Twisted Rounds because it’s so damn good.)
Try all the classes.
After finishing the prologue once, you can create a new character from the beginning of the first chapter, also known as “where the game gets good.” Playing the same area may seem tedious, but it can get flying, especially if you omit the cut scenes. (Skip them band pressing Circle or B.) Also, the four classes are so different that the fights you’ve played before feel totally different when you mail with a different class. I’d like to say that you’ll have good control over what class can suit your style of play at the end of the Eagle Peaks region, but heck, I’ve already overcome that point with three characters and A major has not yet been decided. I guess I’ll just have to play this game a lot more seeds. Oh well!
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