Tips for playing Tales of Arise

Shionne, Dalphim and Kisara are in a church in Tales of Arise.

Screenshot: Bandai Namco / Kotaku

Tales to emerge, the latest entry in Bandai Namco’s long series of spiky-haired guys screaming “You bastard !!!” and then stabbing an evil boy, is a remarkable deviation from the established formula. Rather than an action-oriented role-playing game, as expected, it is rather an action-oriented role-playing game. Yes. Big changes underway.

But Tales to emerge it is still thorough Short stories game, with all strange dresses and cheesy jokes about the food that this entails. Here’s how to navigate this brave, new, different, but unique world.

In battles, try to fill in the boost indicator.

It may seem counterintuitive, but winning battles Tales to emerge it’s not about causing as much damage as possible, as quickly as possible. You’ll do better by filling in an unnamed indicator, indicated by a diamond-shaped icon that hovers over the enemy you’re currently targeting, landing simultaneous attacks quickly. Once the indicator is full, you can press any direction on the D-pad to make a party member perform what is called a reinforcement attack, which will take out any base monster in one go. Bonus: Rise attacks still seem totally poignant:

Gif: Bandai Namco / Kotaku

The increase indicator is easier to fill as the health of the enemy falls. There are no hard thresholds, but if an enemy has less than half their life left, you can usually fill it with a solid combo. Also, alternating Arts (Short stories lingo for “special attacks”), unlike using the same over and over again, tends to speed things up.

Behave your impulse attacks.

Tales to emerge it has both reinforcement attacks i increase the strikes. It can be confusing. Boost attacks are a little weaker; they will not kill anyone at once, but they will give unique effects. Alphen’s is fairly standard (he hits an enemy), but the other five have effects that can normally stop an enemy.

  • Use Rinwell’s when you see an enemy preparing a spell, indicated by a circular indicator that slowly grows more and more.
  • Use Kisara when you see an enemy running towards you very fast.
  • Use Dohalim when a rapidly moving enemy stands still for a damn second. This will slow down your movement.
  • Use laws against people wearing armor.
  • Use Shionne against airborne enemies.

At the bottom left of the screen, you’ll see a diamond-shaped icon for each of the group members. These icons fill up slowly over time. When one starts to glow, you can activate the group member reinforcement attack by tapping the D-pad in the corresponding direction.

Increasing attack bonuses don’t work if any enemy looks blue.

The good news is that it usually doesn’t happen unless you’re on the verge of death.

In addition, bright enemies have more health.

Alphan walks down a stone path up to three giants to Tales of Arise.

Watch out for that golden glow.
Screenshot: Bandai Namco / Kotaku

If you see a shining golden enemy, you will have more health than usual. Be careful.

Spam against Arts.

Tales to emerge it explodes the established formula in a huge way: your arts no longer need MP, a reserve that doesn’t automatically refill between battles. In fact, MP doesn’t even do that exist inside Tales to emerge. Instead, your Arts, even the most powerful spell in your game, are dictated by AG, which is restored in the middle of the battle, usually within seconds. In other words, yes, you can use Demon Fang 117 times in one battle with no ramifications for the next.

Read more: Tales to emerge It’s even better if you re-map the buttons

The arts are better than standard attacks in almost every way. They fill an enemy’s rise indicator faster. They cause more damage. And sometimes they have elemental effects that are uniform month damage. Don’t have any reservations about spam in hell.

Inspect your enemies.

Holding down L1 pauses time and allows you to traverse enemies on the battlefield. At the top left, you can see how much health they have left and basically what element they are, if any. There are six elements Tales to emerge, combined in pairs of assured mutual destruction, where each type inflicts double damage on its opposite. Fire beats water (and vice versa). The wind blows the earth (and vice versa). The dark beats the light (and vice versa).

Disable spells as needed.

Despite the simple elementary combination, members of your party are unable to understand the basics. Fortunately, it is quite easy to deactivate any spell that an enemy would be resistant to. Just pause the battle, go to the Arts menu, scroll through Rinwell’s Arts list (it’s always Rinwell who fucks) and press Square when you see the spells listed, if, for example, you fight a lots of birds. “The green wind icon.”

You probably won’t have to do it in standard battles, but it’s very useful for boss fights.

Orange gels should be appreciated, loved, eaten as if they were gifts from the gods.

If you played a Short stories before the game, you can laugh about it, but orange gels are no more valuable element of the game. While Martial Arts can be used with abandonment, healing spells (such as the extremely useful fairy circle) and lovers (such as Barrier, which temporarily increases an ally’s defensive stats) have a finite use. Both will eat the healing points, a well that is shared between your group.

Healing points are not recovered between battles. To restore healing points, you can rest in a camp, inn or healing light (a giant, bright circle on the ground). Or you can use an orange gel. And for the first 20 hours or so, you can’t buy orange gels in stores. Use it sparingly.

It always leaves broken paths.

This is the number one rule in JRPGs: if the message marker tells you to turn right at the fork, go left. Nine times out of ten, you’ll find an object worth walking and intermittent battles. Maybe even an orange gel!

A map showing the level of the waterfall in Tales of Arise.

The blue icon accompanied by question marks is where you need to go. The circular chamber to the south is where the treasure lives.
Screenshot: Bandai Namco / Kotaku

On a similar note, as you explore dungeons, you will encounter obstacles (a boulder, an ice wall, a green force field) that will block your path. You can spend some healing points to bring them down. Again, nine out of ten, doing so will lead you to a worthwhile article. But if you’re on the fence, you’ll always be able to save before you burn the healing points, tear down the wall, and reload the file if you don’t think the loot is worth it.

Unlock statistics, not enabled.

Tales to emergeThe skill tree is a little different from your typical RPG skill tree. By completing certain actions, such as cooking a specific meal or meeting with 80% of the owls, which we will achieve in a second, you will get new titles for your characters. Each time a character wins a new title, they will get a new branch in their skill tree. Each branch has five associated skills. Unlocking all five (the first for free) will give this character a permanent statistical boost.

Once you have unlocked the second ability of a tree, consult it until you complete it. Statistical increase is much more useful than any singular skill.

One caveat: get KO Prevention ASAP.

The KO Prevention skill is arguably the most useful passive ability in the game. Once in battle, if an enemy attack would eliminate one of your party members, this character will survive with 1HP remaining, helping you preserve life bottles and heal points. (Revival spells cost more than simple healing spells.) Different party members will pave the way for KO prevention at different points in the game. You should get it for everyone as soon as you can.

Some shit: those who picked up the most expensive non-standard editions of the game can speed up this process.

Find the owls.

The owl king and queen sat on a throne of tree trunks at Tales of Arise.

Owl royalty.
Screenshot: Bandai Namco / Kotaku

Rinwell, the necessary magician character, is constantly accompanied by an owl friend named Hootle, who has his own dramatic story of misfortune. Look, Hootle wants to find his missing owl friends, who are all lost Tales to emergeThe world (and they all wear high fashion style to boot). Finding most of the owls will unlock a new skill tree for Rinwell, so it’s worth staying tuned. Some tips:

  • If Hootle appears over his shoulder when he enters a new area, that doesn’t mean he’s near an owl. It just means that there is one in this area.
  • However, if you walk over your shoulder, Hootle will probably be close by.
  • Listen to the hoot-hoot-hoots.
  • Search.

In the second area of ​​the game, you will come across the mythical “owl forest”. The Owl King and Queen, grateful for your services in sending lost owls to your home, will give you cosmetic options at various intervals. If Rinwell says something like, “Maybe something’s going on in the woods,” that’s your point for going there.

Grab your forged weapons.

You can then resell them for a good penny and you may be tempted to do so once these sweet and sweet orange gels are available. No. You will need to keep these weapons on hand for higher power versions. The game won’t tell you that these versions exist until you’ve probably no longer sold the basic versions

But sell your armor.

There is no armor Tales to emerge. Once you’re done with a particular armor, feel free to burn it for money.

Don’t fall off the waterfall.

Trust me. You will know when you see it. The scale is not as bad as that of Metal Gear Solid 3, but it is still one looong up.

Yes, you can skip cut scenes.

Tales to emerge it is – and this is not an exaggeration – about 60% of talks. If you, like me, are impatient and just want to access the punch, know that you can skip scenes. Just hold down R1 (on PlayStation) and press X.

If you press X on its own, skip the current dialog line, which is a great way to quickly move through the less interesting scenes. Note, however, that you cannot do this in critical plot cut scenes.

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