“Why did this focus on Miranda’s ass?” and other dev stories to remaster Mass Effect

“You have to keep what I think is the heart of what the franchise was, of what people remember it was, what the decisions you made were, the characters you knew, the encounters you had with them.”

– Mac Walters of BioWare shares why the end of Mass Effect 3 remains unchanged and why some other changes were made to the trilogy along the way.

In remastering a game there are more things than just graphics improvements, as a recent piece of Metro can attest. The next one Mass Effect Legendary Edition splashes a new coat of paint in the BioWare decade Massive effects trilogy, despite making some minor modifications along the way to address things already ignored in the past or worth revaluing in the current era.

A handful of these changes are about how the game’s camera frames certain chats, including one for an infamous scene with a serious conversation with the character Miranda who strangely points the camera behind him.

In that interview with Metro, project director Mac Walters answers a question about whether there was ever a change in certain character models during the development of Mass Effect Legendary Edition. Walters points out that while the characters themselves remain largely unchanged, there were some considerations made along the way about how certain characters are portrayed.

“Kevin actually called some camera shots that were just … why did this focus on Miranda’s ass? So in some cases we said, ‘Okay, we can make a change’ , explains Walters.

“But ultimately, changing an entire character model or something like that wasn’t really … it was a decision that was made as part of a lot of creative decisions and showing it as faithfully as we could. moving forward is really the choice for all the art we had. “

In other cases, Walters claims his team has worked to navigate certain disregards, such as the way someone plays. Massive effects since your female PC would adopt clearly configured postures considering the male PC. These fixes, Metro explains, required some clever modifications to fix them, as the team did not have the resources or ability to simply alter the original animations.

“Specifically around animations, we couldn’t change many of them, but there were times when you could change the camera to not focus on one of those animations,” says Walters. “So a male shepherd animation would have him sitting with his legs wide open with a low camera where, if he wore a skirt, it would be a little unfavorable. So we can’t necessarily change that animation, but you can increase that camera up slightly to reduce the problem “.

The rest of the interview provides information on some of the other differences between Mass Effect Legendary Edition and the original games, including the important gameplay adjustments made to the first game in the series and the studio’s decision to leave Mass Effect 3The end, then controversial, untouched.

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