Astro Playroom composer shares how this GPU love song became a bop

Is this heaven ...?

Is this heaven …?
Screenshot: Equip Asobi / Sony Interactive Entertainment / Kotaku

PlayStation 5 pack Astro games room is full of amazing themes, but the highlight is certainly its ode to the console ‘s powerful graphics processing unit (“GPU” for friends). In celebration of the game’s official soundtrack that came out on March 12, composer Kenneth CM Young recently shared backstage details about the process of carrying your catchy song and focused on the GPU in life.

“I’m Your GPU” was actually the first track Young composed for Astro games room due to the stage at which it appears, GPU Jungle, being the furthest away in terms of the game when it joined the project. Naturally, the song started relatively barebone, but after a few attempts, Young settled into a distinctive sound with basic lyrics that evoked the feeling of a love song. In this blog, he gave an early idea of ​​his concept:

“Before I started working on the game, I had been thinking about personifying the PlayStation 5 console by giving it a voice,” Young explained. “This gave rise to the idea that you may have always known PS5 or somehow found it before, as if it were your true love. But I had been saving that idea for the CPU Plaza area, since I “But now that I’m back in GPU Jungle music, I saw an opportunity to introduce this concept to the computer.”

When it came to real words, Young found himself walking a cold rope between wanting to include real technical terminology as a gesture to the talented engineers working on the PlayStation 5 without alienating people who might not be able to connect with darker slang. At this time, he recorded a version of the song with lyrics closer to the final version, with his own voice before any editing had been done to make it sound more robotic:

Since it was the first track, Young said “I’m Your GPU” had to “bear the brunt” of the entire project as the game’s musical direction was directed. This meant a lot of iteration and feedback from the people at Sony and Astro games room developer Asobi Team.

“You learn something from every little wrong step, and if you persevere, each of them leads to something that clicks,” Young said of the composition process. “Rinse, repeat. Then, at some point, you realize he’s in the oven! Composers tend to discuss work through the lens of the finished product, but our ideas seldom, or never, are born fully formed. Musical direction comes through a journey ”.

You can find more current versions of this track on the page PlayStation block.

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