Deathloop’s charging screens make the PS5 make a terrible sound

A Deathloop character getting kicked in the face

This is what Deathloop does to your PS5
Screenshot: Bethesda

Deathloop it’s a good video game and it makes my brain go “brrrrrrrrr”. Unfortunately, it also makes PS5s “SCREEEEEEEEE” every time the game is loaded. This is not ideal.

Deathloop it has been one of the strangest and most anticipated releases of the year. Developed by Arkane Lyon and published by Bethesda (now owned by Microsoft), the game had an exclusive console release on the PS5, although it was again developed by a Microsoft-owned studio. The first-person shooter with time capability, also stands out for the intense reactions from the press and the public after its announcement. People have long wanted this weird and ambitious video game very badly. And so it is in this fiery waiting climate that Deathloop it releases and inflicts one of the worst sounds I’ve ever heard making a machine. Although the problem seems uncommon, some The PS5s call on all the loading screens the game has. Reports of audio problems on the loading screen begin to appear some forums, and on social media.

No one is entirely sure why this happens, though some Reddit users have theorized that the phenomenon is caused by “unlimited frame rates without limits” on the load screens. This has happened before, especially with Rainbow Six Siege. In Hoop some gamers have shown their frame rate by jumping up to 999 frames per second while loading screens, putting an extreme load on their GPUs. Frame rate is reduced to a more reasonable 150 FPS once matches begin. The solution has been to limit the frequency of game frames at the system level to prevent the GPU from straining during load screens. Unfortunately, PS5 Deathloop players do not have this option.

I tested this theory using my own version of the PC game (where the game is a whole set of problems), and it seems sounded. Disabling the wide system framerate limit I set up on my PC and entering any Deathloop load screen, watch as the frame fires up to over 400 frames per second, at which point my GPU starts screaming. Once I’ve managed to load the game, the frame rate drops to 60-80 FPS more sensitive and the scream slows down. By re-enabling my prized framerate limit, you will see much more reasonable frame rates on load screens and a happy GPU.

While some users aren’t too concerned about the sound, as it only lasts a few seconds and poses no problem anywhere else, I think the peace of mind that the console provides no making a new, terrible noise is worth correcting.

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