Like all massive role-playing games, Default brave 2 includes a game within the game. It’s called Bind & Divide or B&D (yes, yes, like the game). It’s an attractive card game that you don’t want to miss, but you could easily get the credits without ever playing any rounds.
B&D is more or less Brave by default through Gwent. You and a computer-controlled opponent each have a six-card deck. In turns, place them in a five by five grid, with the goal of capturing as much territory as possible. Every captured square corresponds to a point. Each card, based on enemies, characters, and work classes from the “real” game, features a different design. An orc, for example, will occupy three spaces in a horizontal line, while an sahagin will occupy two vertically. A character card can change the rules of the game, for example, by making each monster-themed card occupy an additional square, regardless of the team. Meanwhile, work cards include additional skills. One of the first, the player, will change squares with one of your opponent’s occupied squares at random.
However, uncovering your own territory is not enough to win. You must also remove your opponent’s territory from the board. Most cards have a primary square plus at least one secondary square. Secondary squares can occupy territory, but if you place them above the space occupied by an enemy, both will be removed from the board, canceling that point for both. (Then either player can return to the square.)
It’s a solid strategy, but you’ll have more chances of victory if you turn your enemy’s territory into your team. Fitting an opponent’s square (either horizontally, vertically, or diagonally) will change it to your side. A well-placed card can convert a significant amount of territory, changing the marker into a dime.
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In the same way that Gwent players practically rent a seat in each tavern of The Wizard 3, B&D players can be found everywhere Default brave 2. When you win a round, you earn points. You will then be able to use these points to buy cards from the hand of a defeated opponent. The good ones, go figure, cost more, so each victory spawns a crossroads. Do you spend your points at that time? Or do you keep them in the hope that a card will appear that will change the game after your next victory?
You can keep three decks. As far as I know, you can only customize the decks in the pre-game menu that appears before each game, but you can see all the unlocked cards by booting up the Lore menu and selecting “Card Binder.”
Okay, I’m sold. Where do I start?
Where else? At the Savalon playhouse!
B&D is hidden as a side mission, so you’ll be forgiven for walking there. (Generally, Default brave 2Secondary missions can be omitted, as they generally range from vain to unforgettable.) In one of the card tables next to the fountain, you will see a side mission featuring a NPC named Shirley. Talk to her to get a basic fight and start a series of tutorials.
I didn’t stumble upon Shirley until well into Chapter 4, about 40 hours after the game, but you can apparently Start the quest line after unlocking Beastmaster’s work in Chapter 1. After a few basic battles, all of which you can face off in the game room, you’ll have to go up against Shirley. Compared to the others you face, she is a glove. Here are some tips:
- Try to group the squares so that they cannot be surrounded. Sticking to the corners will help protect you.
- The initial fight will begin with the player card, which changes your location to one of Shirley’s. Don’t bother using it, as you can’t control the result.
- Stack your fight with humanoid and spiritual cards. She plays a card that strengthens this class of cards, regardless of team affiliation, so you will get a sharp increase if you have a lot in the deck.
- I learned this through trial and error, but more often than not, the match against Shirley starts with you making the first move. You will be in a better position if you are on defense, as you will be able to make the last move and therefore you will not be surprised by a move that changes the game at the last minute. If you have problems, keep restarting until you start a defensive round.
- If you are really fighting, think about traveling the world a bit, taking low-level B&D opponents, winning your cards, and building your decks. There is one, for example, outside the Savalon inn. Another stays in Rimedahl, also near the inn. You can identify players by looking for NPCs with small card icons hovering over their heads.
Defeating Shirley in B&D will really trigger a boss fight Brave by default combat. Because I was so oversized at the time, I took her and her teammates out in two laps, but I had the feeling it wasn’t that hard to fight. (He has joined with his head behind the asterisk Bard, whom you will have already defeated by now), as well as two low-level soldiers. Monk pressure point move on!)
Do I have something for that?
You bet. After defeating Shirley in both B&D and battle, you will get an asterisk for the Player job. Without a doubt, the player is Default brave 2the most unpredictable work. A move spins two wheels (one with a number, one with an element) and launches an attack depending on the outcome. Another makes you spin a wheel with the numbers one through ten. Land at ten, and everyone in your group can earn three TAs … or maybe your enemies will earn three TAs. Wow!
Also, instead of MP or BP, many of the player’s moves use the game currency. As a result, it’s best suited as a mid-afternoon or afternoon job once you’re rich in Rockefeller.
It’s a decent prize, after all, one of your main goals Default bold 2 is to collect all the asterisks, but it pales in comparison to the opportunity to play a fantastic game within an already quite fantastic game. Two for one? Talk about an easy bet.