Welcome to Morning Music, Kotakuis a permanent meeting place for people who love video games and the fun sounds they make. Today we have a rare one: the soundtrack of an imaginary Nintendo 64 game hidden in the Switch version of Firewatch.
Yes, if you have the adventure game (tell me, lovely) Firewatch on the Switch, there’s a little old-school platform game Forrest 64 all hidden in there. Last week had more prominence when Cabel Sasser, co – founder of the company who released the Switch version, he spilled the beans in this amazing Easter egg that many people overlooked.
Find the secret cart of the N64 game, take it to a certain place, and all of a sudden you’re playing a platform game from the late ’90s. As the linked “long game” shows, Forrest 64 (playlist / long lasting / iTunes / Spotify) consists of three short segments: collect tokens, collect slightly more dangerous tokens, and win a race against a UFO. Pretty awesome to get a hidden bonus created “just for fun”. And it sounds like this:
Campo Santo / Panic (YouTube)
Sasser, the co – founder of Panic, composed these little creatures especially for Forrest 64, from bits of Firewatch creator / composer of Chris Remo original soundtrack before launching into cartoon madness. As he said Sasser on Twitter, “And if ruined @ chrisremo’s Firewatch music, but in a fun way? Two opening chords here, a bit of Ol ‘Shoshone there … the rest is Nintendo 64 “history.
(Refers to Firewatch tracks “Prologue“I”Ol ‘Shoshone. ”)
The main track here, “Forrest 64“, Sona exactly as you would expect: generically almost at fault, totally familiar even though you’ve never heard of it before. It’s the kind of unspectacular, but also unpretentious, kind of game music you could look back on with affection, if it was tied to the first stage of a game you enjoyed as a kid. Really more N64 platform music than ever appears in an N64 platform game. Regarding “Forrest Race 64, ”If you played Super Mario 64, you will find that Sasser’s parody-slash-tribute is for sure.
Beyond a couple of accidentally win / lose tracks, this little OST for a non-existent N64 game is complete with two typical remixes of Jason “Shock” Cox. They’re funny and almost hilarious with reverence considering the ridiculous parodies they remix, and leaving behind the intentionally generic MIDI sound of the original tracks gives the tunes a little room to shine on their own merits.
Campo Santo / Panic / Shock (YouTube)
Nothing destructive, but it’s fun.
Bonus round? Bonus round. In no different lines, Shock released an entire album of Banjo-Kazooie remixes, titled Shock ‘N’ Swop!:
Shock’s later catalog of retro remixes is impressively expansive and plays some lesser known classic games as well as unusual genre mash-ups.
If you have ever wondered what MetroidThe subject of Kraid Lair would be sounds like a country song, Zelda II at the Beach Boys style, o eh, Chubby Cherub as The Ramones sang, they have covered you. And I have to say this surf-rocky look SonicMarble area is to die. I like this person’s arm cut, and it’s great that I discovered his work, tell me if you’ve heard it before, his contributions to an imaginary Nintendo 64 game hidden in a critically acclaimed narrative adventure the PlayStation 4 UI theme my partner Ian loves it so much.
I know, history as old as time. Anyway, that’s literally my whole brain Firewatch, so I hope that’s enough. Xoo, xoo.
That’s all for today’s morning music! A question comes to mind: how would you describe the sound of the Nintendo 64? Is it distinctive? It makes it famous that it doesn’t have a dedicated sound chip. Does this mean that there is an obvious hardware base to give it an identifiable sound signature? (Ah, this is a whole other article). Something to think about! How is your week?
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