Ghost of Tsushima Devs didn’t think fast loading speeds were that special

jin riding on tsushima ghost

Screenshot: Sucker Punch / Kotaku

If you played Ghost of Tsushima, it was likely paved by the speed at which it is loaded. Despite taking place in a huge open world, you can travel quickly from one end to the other in a matter of seconds, which may give you the impression that Sucker Punch, the game’s developer, employs literal magicians. That is not the case. What’s more, throughout development, definitely non-attending employees didn’t even acknowledge the unusualness GhostThe charging screens flash and you will miss them.

This happened today before, when Sucker Punch co-founder Brian Fleming took part in a digital session ask me anything a Game Showers Conference Showcase. Talking to moderator Bryant Francis of Gamasutra, detailed the collective shock of the Sucker Punch team to the reaction of the public Ghostloading speeds.

“We lived in this world where the game worked the way it worked for years,” Fleming said. “So when we sent in, and the news was like, ‘Oh my God, the game loads so fast,’ we had taken it for granted how big a deal it was.”

As for how the company was able to minimize such fast loading speeds, Fleming credited the art and engineering teams for “understanding what the core of the game was, so we didn’t have to reload all the time.” . The team also deployed lower-resolution textured versions in order to fade objects while the player is loading into a new environment. GhostThe naturally idyllic artistic style also played a role, simply being less visual noise than other big-budget productions.

According to Fleming, fast speeds also depended on “basics,” such as “taking care to organize the data.”

Everything Fleming said about the process is in line with that Kotaku reported last summer. (Yes, we were among the “news” that “were like,” Oh, my God … “)) In July, staff writer Ian Walker he spoke to Adrian Bentley, Sucker Punch’s chief engine programmer, about all the work that went down Ghostloading speeds by a significant margin. If you’re interested in a deeper dive into how everything works, you should definitely revisit Ian’s piece:

Today, Fleming made it clear GhostCharging speeds could be a look at the really fast charging speeds of the future. When asked which development technology made him most excited, Fleming pointed to the new PlayStation 5 storage system.

“The charging systems there will change the way we think about how we play games,” he said. “It’s so fast that it’s even possible to download things that are just off-screen from the camera in time, and that could really fundamentally change the way we think about making games.”

Month Ghost of Tsushima

.Source