Jade Raymond forms a new studio, working on a game without warning for PlayStation

Illustration of the article entitled Jade Raymond forms a new studio, working on an unannounced game for PlayStation

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Old Assassin’s Creed EA producer and manager Jade Raymond today announced the formation of a new independent studio based in Montreal called Haven. ThatThe first project will be a new IP being developed for PlayStation, he wrote in a post on the company blog.

“And that’s why today I’m announcing Haven, an independent studio where many of the talented game developers I’ve worked with for years (and whom I love so much) come together to do what we’re most passionate about,” the development veteran wrote. of games. “Because we believe in the power of games to bring joy to people’s lives. And so does Sony. Its commitment to excellence is unmatched. That’s why I couldn’t be happier for your support and support. “

From the announcement it is unclear whether Sony is funding the studio itself or just the development of its first game, which Raymond calls “a new IP address without notice for PlayStation.” Sony did not immediately respond to a request for comment.

Raymond more recentlyd first-hand game development at Google for its Stadia video game streaming platform. Last month, however, the company suddenly announced Raymond’s departure and would close its internal studios less than two years after its first revelation.

“I am proud of the team we have created at Stadia Games and Entertainment and the innovative work on platform-exclusive games,” he said. Kotaku in a statement of the moment. “It was a difficult decision to take a new chance and I will always be grateful to this team for everything we have learned and achieved together.”

Raymond began working in the gaming industry The Sims online for EA. Later, he continued to produce the Assassin’s Creed series on Ubisoft. In 2010, the French publisher accused Raymond of leading the creation of a new studio in Toronto develop games on a big budget, included Tom Clancy’s Splinter Cell: Blacklist. That study, which Raymond left at EA in 2014, was one of Ubisoft’s offices devastated by allegations of sexual misconduct and sexual harassment last summer.

“We understand the challenges and benefits of creating creative teams from the ground up, just like Jade with her wealth of experience directing many of the game’s biggest franchises,” said Hermen Hulst, head of PlayStation Studios. he said today in a press release. “We are confident and excited about the bright future of Haven Studios and their first project, currently under development.”

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