Several warnings about the season of the lost Destiny 2

Yesterday was a fantastic day for Destiny 2 fans as we watched the new wild expansion coming next year, The Witch Queen, and experienced the release of Season of the Lost (I told you the guy it was gloomy).

But the more I play Season of the Lost, which has led to one massive amount of changes and content in the game, more I continue to encounter a whole series of problems that have made various activities, new and old, have been a bit shattered.

Well, in many cases it is very busted.

This is what I can do, right now, most of which I have personally experienced even in just one day of play.

  • The new seasonal activity, Astral Alignment, made me three attempts to even complete it once, because it kept shining. The first time, the progress bar simply stopped in the ether segment of contempt. It was later identified as a problem that will force Bungie to disable this segment when it is reset today. To avoid this, you have to let some of the ether pass through the “defense” segments, strangely.
  • But on the other hand, they charged me in a failed instance in which you have to sink the batteries to deactivate the shields of the invincible knights taken. Enemies kept generating, but no more piles were made and there was no way to kill the knights. So everyone had to leave.

  • Something has failed deeply in public events. Yesterday I had a Taken Blight event indicator glued to the screen for about four hours yesterday. The Fallen Walker event has expanded the shields invisibly around the cannons of contempt, so you can’t file charges to make it heroic, and sometimes the Walker throws dozens of spheres instead of a 2 -4. Within walking distance, I tried to make Ether Ketch with the Giant Server, but I killed the little Server that protected him and he never ceased to be invincible.
  • There are problems with the new Bungie naming system, as sometimes players cannot be found or added. And the player search feature on the list tab had to be turned off because it made people get started, so that’s not great.
  • Finally, the last important fact that is happening right now is that the Dungeon of Prophecy is only dropping the old weapons of the trials of the nine for the people who May recovered the tests of the nine weapons when they originally existed. If you have them in the collections, they won’t fall off, so don’t bother playing dungeon. There is no ETA in a solution there.

My general impression is that Astral Alignment might be a fun activity once it starts working, but right now you don’t know if it will work out for you or not, so it’s hard to judge. The Wayfinder mission to the Shattered Realm with which I have had no problems and so far I have enjoyed it, a really interesting mix of mystery and combat that reminds me a bit of (don’t say, don’t say) Dark Souls. Looking forward to seeing what more it offers as time goes on.

I’m not quite clear on one thing, what’s the deal with these “anchors” they generate. I need 20 in the patrol and 10 in the shattered Kingdom, but I’m 10 and 5 years old and I just can’t find any more. These respawn? Will they jump to areas other than EDZ? Does the shattered Kingdom change daily or weekly? Anyway, I’m a little stuck in this step, but that may be because of the design, I’m not sure. (Update: okay, there is a bug with the Shattered Realm anchors, as one of them resets the counter, which actually happened to me).

So while I think this season has potential, it’s clear that things have been thrown into a rough state that will take a while to repair. Especially not great when basic seasonal activity occurs to the point that it can’t be completed, so I hope it settles down soon.

I’ll have more thoughts as I play, even though I’m going to be out of town tonight for a few days. Hopefully things will be in good condition when I return.

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